Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Rennekon
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location:
Posted: 12th Sep 2004 13:04
Hmm, just wondering, if I have an object run into another object how would I be able to make object one stick to the second object.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 12th Sep 2004 17:39
Try Glue Object To Limb and use 0 for the limb number

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Rennekon
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location:
Posted: 14th Sep 2004 20:06
Hmm, that doesn't seem to work right,the glueing does, but I also want collision, I'm using the Nuclear Glory DLL, but it says "Can't load collision system"

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
Rennekon
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location:
Posted: 15th Sep 2004 07:19
*Bump*

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
bibz1st
21
Years of Service
User Offline
Joined: 2nd Jan 2003
Location:
Posted: 19th Sep 2004 20:57
you could use NEWXVALUE(),NEWYVALUE etc...

Login to post a reply

Server time is: 2024-09-23 00:27:13
Your offset time is: 2024-09-23 00:27:13