Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / Texturing objects and 3ds converter

Author
Message
pizzaman56
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location:
Posted: 13th Sep 2004 04:18
Hi there. I made a level for my game that has 3 platforms. 2 at different heights and one moving between the 2 in 3dsmax. I exported it to a 3ds file and was able to load it into db and playback the animation succesfully. I have a texture of a tile I want to put on every part of the mo del but havent been able to do it correctly. I followed exactly how to do it in the example about scaling textures but for some reason it isnt working. Also I know you probably wont be able to help me with that because I didnt post my code but maybe can someone tell me where to find conv3ds to convert my _ s to .x format?
pizzaman56
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location:
Posted: 14th Sep 2004 06:37
i found conv3ds so nevermind about that. for anyone else that wants it there is a link on this page http://francis.dupont.free.fr/coindev/english/direct3d/convert.htm

Login to post a reply

Server time is: 2025-05-24 19:37:55
Your offset time is: 2025-05-24 19:37:55