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Work in Progress / Zombie Hunter 2 }:>

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Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 14th Sep 2004 16:24
Here is the link to info and stuff.

ps. I dont have a place to post the downloadable demo so if anyone can help me, plese tell... (the file is 7.5mb)

http://n0id.proboards28.com/index.cgi?board=ts&action=display&num=1095142831


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Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 14th Sep 2004 17:52
HI!
I can host your file for a while if you want.
Send it to: webmaster@vues3d.com & when uploaded, I will send you the link where you demo is...

Guido
http://www.vues3d.com
Lukas W
21
Years of Service
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Joined: 5th Sep 2003
Location: Sweden
Posted: 14th Sep 2004 18:03
thanks but I use hotmail... maximum filesize is 2mb..
thisis 7.5

anyother way I can send it?


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Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 14th Sep 2004 19:34 Edited at: 17th Sep 2004 16:39
Yes! got it uploaded!

here:

http://members.sitegadgets.com/scripts/download.cgi?username=n0id&dl=6

the demo is 7.5 mb


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Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 15th Sep 2004 05:10 Edited at: 15th Sep 2004 05:10
All I get is a bunch of unprintable charecters that crashed my browser... If you want some free webspace, try http://dbspot.com Run by Webmaster Jimmy, DBP Fanboy (SEXAAAY!) and offical hizzlepants member No, really... Have a look at his sig...

Bring out the mercenary in you!
http://www.davidtattersall.me.uk
Mercenaries2 Community (not yet, anyway, but coming soon! right?)
MikeyP
21
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Joined: 21st Aug 2003
Location: Manchester, UK
Posted: 15th Sep 2004 06:10
Hawkeye:

Most browsers don't recognise .rar files and try to display them. To download it, Right click the link and click "Save link target as" Or something similar depending on your browser. And this should begin the download

-Mines downloading now So will edit the post with my comments once finished
Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 15th Sep 2004 08:22
Ah, yes. Sorry Will let you know what I think when I get it d/l

Bring out the mercenary in you!
http://www.davidtattersall.me.uk
Mercenaries2 Community (not yet, anyway, but coming soon! right?)
Skeletor
20
Years of Service
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Joined: 21st Jun 2004
Location: florida
Posted: 16th Sep 2004 09:22 Edited at: 16th Sep 2004 09:23
Okay Noid you will finally get some Feedback about your game and not where to host it.

Pros:
I thought it was actually really cool. I love the bullet holes and would like to know how you implemented them . I like the menu thingy and all of the sounds are great. I think if you maybe give it a story and some missions you could have a really great game.

Cons:
Beginning Text was just a tad bit to slow (Space keyed out of it). No Offence but Im not really diggin the zombie models that much. When I shoot the zombie in the head it doesnt seem to hurt it. Instead of Arrow keys to move use WASD or both.

Keep up the great work. I hope when I start doing 3d I can make a game like this.


http://www.angelfire.com/games5/db_games/
Lukas W
21
Years of Service
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Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Sep 2004 20:14 Edited at: 16th Sep 2004 20:34
Hi.

thanks for finally getting some feedback

glad you like it.

actually, this is just a shoot-em-up game.
where you are supposed to kill as many zombies as possible, like sheep hunter 1,2.

adding a story is not a bad idea, think I will at that as well as some missions. it will then be my first 'real game'. ;p

the bullet holes I made using Sparkys collision dll, dbcCollision is what it is called. you should see his example if you dl the dll, (dont remember where it is, somewhere on this forum) I use almost the same code in his example..

I am not a good modeller, nor an artist (for pc graph.) so the models is not that cool, I must say.

I'll fix the text speed too

I know the bullet collision with zombies are very buggy.
I am using the 'instant bullet collision' code, that is somewhere here on the forum. (sorry I dont know where..) but the only problem with that is that it checks collision inside a plane.. so if the plain is with L = 40 and H = 40, it would not work with an object that is L = 40 and H = 100, if you understand what I mean

anyway, that is what I trying to fix right now, plus some more feautures, like blood on screen when zombies punch you :p

if you want to kill the zombies, just shoot them in the thorso and down.

[edit]
sparkys collision dll: http://forum.thegamecreators.com/?m=forum_view&t=31051&b=5


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