Ok, got it.. i think. Try it out and tell me if it's how ya wanted it.
rem Init display
randomize timer()
set display mode 1024,768,32
sync on
sync rate 60
autocam off
Set camera range 1,10000
position mouse screen width()/2, screen height()/2
backdrop on
color backdrop rgb(0,0,0)
dim selection(0)
dim player(0)
dim timeleft(0)
dim wavetime(0)
selection(0)=0
player(0)=1
timeleft(0)=200
wavetime(0)=200
rem the new mouse object to play with
make object cube 20,10
position object 20,100,0,100
set object collision to boxes 20
color object 20,RGB(128,128,0)
hide object 20
rem the new mouse object(s) to play with (blue)
for t=1 to 5
make object cube t,10
set object collision to boxes t
color object t,RGB(0,0,150)
set object collision on t
position object t,100+rnd(50),0,100+rnd(50)
while object collision(t,0) > 0
position object t,100+rnd(50),0,100+rnd(50)
endwhile
next t
rem make machine gun nest A
m = 200
make object cube m, 10
set object collision to boxes m
color object m,RGB(50,50,0)
Position object m,100,0,100
rem make bullets
for b=1000 to 1001
make object sphere b,2
next b
for b=1000 to 1001
position object b,object position x(m),object position y(m),object position z(m)
next b
`make machine gun nest target
t = 202
make object cube t,8
color object t,RGB(50,50,0)
position object t,100,0,-100
`make wave one (red)
for e=6 to 15
make object cube e, 4
set object collision to boxes e
set object collision on e
color object e,RGB(255,0,0)
position object e,100+rnd(60),0,-100+rnd(60)
while object collision(e,0) > 0
position object e,100+rnd(60),0,-100+rnd(60)
endwhile
next e
`make wave two (red)
for e=100 to 150
make object cube e,4
color object e,RGB(255,0,0)
set object collision to boxes e
set object collision on e
position object e,100+rnd(100),0,-400+rnd(100)
while object collision(e,0) > 0
position object e,100+rnd(100),0,-400+rnd(100)
endwhile
next e
`make landmines (green)
for k=16 to 19
make object cube k,3
color object k,RGB(0,255,0)
set object collision to boxes k
set object collision on k
position object k,100+rnd(50),0,80+rnd(50)
while object collision(k,0) > 0
position object k,100+rnd(50),0,80+rnd(50)
endwhile
next k
position camera -100,100,-100
xrotate camera 90
position camera 100,300,0
do
for e=6 to 15
k = object collision(e, 0)
if k > 0 and k < 20
if k <> selection(0)
hide object e
endif
endif
next e
for e=100 to 150
k = object collision(e, 0)
if k > 0 and k < 20
if k <> selection(0)
hide object e
endif
endif
next e
fire=1
for b=1000 to 1001
t = 202
if fire=1
point object b,object position x(t),object position y(t),object position z(t)
move object b, 1
endif
if object collision(b,t)>0
fire=0
position object b,object position x(m),object position y(m),object position z(m)
endif
next b
rem print timer
set cursor 0,0
print "Player ",player(0)," Has ",timeleft(0)," Time Left "
if timeleft(0)=>0
gosub selection
endif
timeleft(0)=timeleft(0)-1
if timeleft(0)=<0
if player(0)=1
gosub wave
wavetime(0)=wavetime(0)-1
center text 70,400, "WAVE 1 INBOUND!"
set cursor 10,10
print "use the objects at your disposal and keep the enemy at bay for " ,wavetime(0),"milliseconds"
timeleft(0)=0
endif
endif
if returnkey()=1 then cls
if wavetime(0)=<0
wavetime(0)=0
endif
for e=6 to 15
if wavetime(0)=0
hide object e
center text 70,600,"wave 2 inbound!"
gosub wave2
endif
next e
sync
loop
end
rem ============================
wave:
for e=6 to 15
move object e,.1
next e
return
wave2:
for e=100 to 150
move object e,.1
next e
return
selection:
rem the new object selection code
if object screen x(20)=<mousex()
position object 20,object position x(20)+4,object position y(20),object position z(20)
endif
if object screen x(20)=>mousex()
position object 20,object position x(20)-4,object position y(20),object position z(20)
endif
if object screen y(20)=<mousey()
position object 20,object position x(20),object position y(20),object position z(20)-4
endif
if object screen y(20)=>mousey()
position object 20,object position x(20),object position y(20),object position z(20)+4
endif
rem the select bit (replace with distance equation) Player 1
if player(0)=1
if mouseclick()=1
t = object collision(20,0)
if t > 0 and t < 6
position object t,object position x(20),object position y(20),object position z(20)
selection(0)=t
endif
if t > 15 and t < 20
position object t,object position x(20),object position y(20),object position z(20)
selection(0)=t
endif
else
selection(0) = 0
endif
endif
if player(0)=1
if mouseclick()=1
t = object collision(20,0)
if t > 0 and t < 6
position object t,object position x(20),object position y(20),object position z(20)
selection(0)=t
endif
if t > 199 and t < 202
position object t,object position x(20),object position y(20),object position z(20)
selection(0)=t
endif
else
selection(0) = 0
endif
endif
return
The changes for the target were as followed...
`make machine gun nest target
for t=202 to 203
make object cube t,8
color object t,RGB(50,50,0)
position object t,100,0,-100
next t
Changed to
`make machine gun nest target
t = 202
make object cube t,8
color object t,RGB(50,50,0)
position object t,100,0,-100
And later on in the code changed this part..
fire=1
for b=1000 to 1001
for t=202 to 203
if fire=1
point object b,object position x(t),object position y(t),object position z(t)
move object b, 1
endif
if object collision(b,t)>0
fire=0
position object b,object position x(m),object position y(m),object position z(m)
endif
next b
next t
To this...
fire=1
for b=1000 to 1001
t = 202
if fire=1
point object b,object position x(t),object position y(t),object position z(t)
move object b, 1
endif
if object collision(b,t)>0
fire=0
position object b,object position x(m),object position y(m),object position z(m)
endif
next b
- Merix