**I've search around the forums and found bits and pieces of information to answer my question, but I'm looking for a more direct answer, so I apologize ahead of time if such questions have already been asked.
Dark Basic is an interesting programming package (Can I even call it a programming package? correct me if there is a better term please
) and from what I've seen so far, it is very well done. However, before purchasing it I am interested in some technical specs I still can't seem to find an answer too.
Are the 2D drawing commands reasonably quick? I've noticed flickering and some pretty slow draw rates when I have played around with basic 2D commands to grab user input, display text and shapes, bitmaps, etc. Yes, the sync rates are fine etc, etc. I assume when I am running my programs in the IDE they are being interpreted and thus explains the performance hits. Yet I am curious if anyone in the community has written a quick little benchmark program to show the speed of the language when it has been compiled into an executable. I am also concerned over a post I found where someone noticed that 2D games written using the 3D commands ran faster than a 2D game written with the 2D commands. Having written 2D games in C++ and VB that seems quite bizarre to me.
I have not played around with the 3D side of the language yet so if there are any performance issues found within those commands that someone could point out to me I would appreciate that too.
I'm just trying to decide if this is the right programming package/language to use to create games in my spare time without concerning myself with all the details of directX and I think it would be fun to write some programs to solve some engineering problems for school. Little multimedia things nothing big, I know that's why they taught me C++ to crunch numbers with,
. Just looking for the right tool. I'd appreciate any responses.
**Sorry for the long post.