Well, I had considered that as well Phaelax, but again, that would have to be a raw image manipulation. So far, at least as far as I can tell, you can't use bitmap references in an image memblock or vice versa once the type of block has been established.
And by the way, using the SL/RLE format and DBC's memblock and 2D painting access it took 50
minutes for DBC to render an image of 128 color depth by 200 pixels wide by 400 lines in height. Like I said, conversion in the only way...
The older program allows the images to pop up nice & quick and enjoy the smaller size, but alas, DB needs them the other way.
S.
Any truly great code should be indisguishable from magic.