I read the sticky and I guess I could just put the sprites on a 3d plain, but I was looking for something like changing my code around to make it more efficent. I don't see why its running so slow anyway, I mean it has to be the code because the sprites a really small.
Here's what the sprites look like:
Ship:
Laser:
Asteroid:
All I did was when the ship is turned I loaded a different image of each sprite. There are 8 positions in total. For the asteroids when their created a image is chosen by random, some are small and some are big, also a random speed is chosen.
Any help with the code would be great!