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Work in Progress / Road simulation game- my first complete 3D game

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RougeCat
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Posted: 20th Sep 2004 23:57 Edited at: 21st Sep 2004 14:29
Hi peeps,

Thought I would post some details abt my game n get some comments on it. Well as the name suggests its a road simulation game thats aimed for kids to teach them road safety. Well heres the progress so far.

Got a sample world(not too much detail n not so gr8 textures). Still workin on that.

As for the coding side. The traffic light manipulation has been completed. The track wavepoints set and there is right now 1 AI car moving in each track. The car collisions r also in place now. Thanx to our ingenious VanB . The world editor is right now on way coz I found that loading a huge world as a single object seemed to be causing too many troubles. So plan to get it goin by tomm. Also need to work on loading 5 or more cars per track and check for performance with DBP. Next got to work on the various road signs that got to be added to the world. And manipulate the AI cars according to that.

As for the in-game screenie, I would upload that as soon as I get the level editor in place. Thanx ppl for reading thru this. Ur most valuable comments/help on it is most welcomed. Any additions or exclusions to be made plz come forward with ur views. Thanx again.
Cian Rice
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Posted: 21st Sep 2004 00:16
I can't see the pics.

Got anime?I do.
teh game wiz
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Posted: 21st Sep 2004 00:56
neither can i, get a better host like dbspot.

Peter H
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Posted: 21st Sep 2004 04:28
or just use photobucket

...



"We make the worst games in the universe."

Ilya
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Posted: 21st Sep 2004 07:28
A game to teach kids road saftey. Not a bad idea....

RougeCat
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Posted: 21st Sep 2004 14:28
Ok here r the pics. Its just a rough scale of the world to get me goin with the coding. The final 1 would be out shortly.







The in-game screenies would be out shortly too.
Manticore Night
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Posted: 21st Sep 2004 14:47
VERY NICE. *chants* DEMO, DEMO, DEMO, DEMO, DEMO, DEMO, DEMO, DEMO!

It's amazing how much TV has raised us. (Bart Simpson)
RougeCat
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Posted: 21st Sep 2004 15:14
Well thats the part im workin on rite now. Too many features to add in too less time. Started this abt a week back. Hopefully will get it goin in abt a couple of days time. Gotta still add more AI cars. Then the lighting in the game. The various road signs and the AI control for it. Like make the cars stop during red lights or zebra crossing. Then no left\right turn etc etc.. So canya help?
Manticore Night
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Posted: 21st Sep 2004 16:02
Ok, I'll get the old MSN messenger back up and running, I'll be here at about 5:00 Central Time(Winnipeg, I'll do the calculations tommorrow beacause now it's late Cya)

It's amazing how much TV has raised us. (Bart Simpson)
RougeCat
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Posted: 21st Sep 2004 16:06
Thanx! That must be alrite I guess.
RougeCat
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Posted: 22nd Sep 2004 00:01 Edited at: 22nd Sep 2004 00:04
Alrite guys here r the in-game screenies. Hope ya like it so far.












Hehe the world collision is not on yet just the car collisions. Gotta load more vehicles in n c how it performs. Hmm.. and the road rules r yet to be implemented. Hope the demo's kicking in a couple of days time. Ur comments r most welcome.
RougeCat
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Posted: 22nd Sep 2004 01:30
Ok ppl am off for today. Plannin on working on the world collisions and loading more AI cars tomorrow. So gud byee n gud day till we meet again tomm.
Neofish
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Posted: 22nd Sep 2004 03:26
looks good, i could give it to my sister to teach her the difference between left and right (she's 21)

:: Pulse Board Forums :: WOO Halo 2 Limited Edition for £34.99 EARLY ::
RougeCat
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Posted: 22nd Sep 2004 14:55
Hey thanx dude! Difference between left and right?! Dont remind me of it.
RougeCat
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Posted: 22nd Sep 2004 16:57
I seem to be drawing a blank here. Any1 got any ideas on how to make the cars stop when a red light comes on? Well I planned on drawing a line where the cars got to halt(something like a boundary) whenever the light turns red and take the line off when it turns green. Then when the line is down stop all the cars when its within certain distance of the line. Well I dont think this would work too well. Any1 else got any other idea on how to go abt it? Thanx.
Van B
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Posted: 22nd Sep 2004 17:22
I'd use a big object, like a door in front of the light. So you have this hidden barrier, when the light is red - it's active, when it's green, it's disabled or ignored. It would probably work quite neatly with the vehicle collision.


Van-B


Muhahahahaha.
RougeCat
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Posted: 22nd Sep 2004 17:35 Edited at: 22nd Sep 2004 18:55
Well that barrier would be for the car at the front. What abt the cars that follow the first 1? Unless it collides with the first car it wouldnt stop. But I would like even the car to stop promptly at a red light. Well I could increase the collision distance but would it not affect globally as well. I mean even the normal collision distances would increase as well. Dont know if im getting it right.
orv
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Posted: 23rd Sep 2004 08:31 Edited at: 23rd Sep 2004 08:34
how about having a distance counter for the line?

* Light turns red.
* Distance counter is set to zero.
* you would check if a car has reached this point
* if a car reached this point stop it!
* increase the distance counter by the length of the car plus some space to be between the cars.
* check if a car has reached this new point.
* keep doing this on any unstopped cars until the light changes green!
* have one distance counter for each light (use array).

just a thought!

By the way... screen shots look cool!

806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9800 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05
Ilya
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Posted: 23rd Sep 2004 12:14
Just make a collision box in front of every street light.
If light is red then collision box active is true else false.
Make an array that contain each of the cars speeds.
Use this array in the car AI script.

RougeCat
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Posted: 23rd Sep 2004 14:31
Thanx orv. Nice thought. Will check that out. Thanx for ur comments as well.

Hmmm.. Ilya I really didnt get what u suggested abt the car speeds n using it in the car AI script.
RougeCat
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Posted: 24th Sep 2004 00:51
Well just a lil update on the game stats. Got to load other AI cars although a lil sloppy with the initial placements at the moment. Hope to get it right by the next hour. So maybe a couple more screen shots on the way ppl.
RougeCat
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Posted: 25th Sep 2004 00:49
Done with loading the other AI cars in the world. Works alrite for now. So all thats left now is to add a bit of shine on the cars(again stuck with that cant get the set object specular command work on all the cars . It must be something to do with the texturing of the cars I guess.), then just set the world collision on and make the cars orient to the various road signs. Well that should get the demo rolling out
Van B
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Posted: 25th Sep 2004 00:53
Rouge,
Specular is not really used very much - to get your cars nice and shiny, you should look into sphere mapping or cube mapping - much better for super-shiny ferrari's.


Van-B


Muhahahahaha.
RougeCat
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Posted: 25th Sep 2004 00:56 Edited at: 25th Sep 2004 00:57
Ur in msn Van B? Canya come on?
Van B
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Posted: 25th Sep 2004 01:03
Sorry, won't be home for a while yet - I could catch up in about an hour in a half?


Van-B


Muhahahahaha.
RougeCat
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Posted: 25th Sep 2004 01:04
That must be alrite I guess. Thanx
Snipa Masta
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Posted: 25th Sep 2004 16:57
This looks pretty cool.
You should make a trains version so children can learn not to run out in front of them.
RougeCat
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Posted: 25th Sep 2004 19:07
A trains version? Hmmm... could add it in here itself. Probably like the olden days have a crossing and a signal for that, sans the crossing gate. I'll c abt that. Neways planning to change the layout of the world. So this wont be too hard to add. Thanx for the suggestion
Juso
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Posted: 26th Sep 2004 04:43 Edited at: 26th Sep 2004 04:48
Those faces with pure consistent color look terrible, you have to use textures on every face in DBPro

The white Jaguar (isnt it?) is nice!
Wiggett
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Posted: 26th Sep 2004 19:00
look snice in isometric, looks average in first person, but im sure it runs nice and is very informative, just put it back in iso i love iso

Snipa Masta
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Posted: 26th Sep 2004 21:15 Edited at: 26th Sep 2004 21:17
Quote: "A trains version? Hmmm... could add it in here itself. Probably like the olden days have a crossing and a signal for that, sans the crossing gate. I'll c abt that. Neways planning to change the layout of the world. So this wont be too hard to add. Thanx for the suggestion"


If you're going to do that add the ability to throw kids at the trains! hahaha!
Or...maybe not if it's for kids...but it would still be funny.
RougeCat
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Posted: 26th Sep 2004 23:31
That world isnt a final version guys. Just an outline for me to work on.

@Juso yea thats a jaguar. Got it frm 3DCafe.

@Sinpa Masta- throw kids onto the train!!!!???
AnimatriX
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Posted: 27th Sep 2004 21:02 Edited at: 27th Sep 2004 21:26
this world looks too real. that car looks too good.
how come u chose that superb white?
ur concept is so nice.
i appreciate that great idea of teaching road safety to kids
RougeCat
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Posted: 27th Sep 2004 21:19 Edited at: 27th Sep 2004 21:34
Stop spamming my post. Eerrr... NVM guys thats my lil sis.
AnimatriX
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Posted: 27th Sep 2004 21:22
stupid eld sis how to post an image?
Lost in Thought
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Posted: 28th Sep 2004 02:09
use photobucket.com or get Rouge to email it to me and I'll post it on a website and link it here.

Rouge Cat
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Posted: 28th Sep 2004 19:24
Thanx Lost in Thought, have already suggested that to her. N thanx mods for deleting the useless posts she made. Dont worry this wont happen again. Shes been warned of the MOD ALMIGHTY who reside around here.
AnimatriX
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Posted: 29th Sep 2004 14:15
a car should look like this
RougeCat
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Posted: 29th Sep 2004 15:40
Thanx dear but there is something wrong with how u retextured that ferrari for me coz object specular does not seem to work on it. That command controls the shine of the car and now this car looks as dull as the *supurb* white one im currently using.
AnimatriX
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Posted: 29th Sep 2004 17:23
dont give some excuses.....
the entire 3d world should be like this, bring some life to it..... or i will help u take my help.....


Van B
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Posted: 29th Sep 2004 17:28
Would you believe that Rouges test level is actually more detailed than that - those buildings are simple textured boxes, so as long as the textures are sweet - getting something looking like that should be possible. Maybe not that car though - you'd have to use a shader to get the bodywork looking anywhere near as good, which would detrement the frame rate far too much.


Van-B


Muhahahahaha.
RougeCat
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Posted: 29th Sep 2004 17:31
U did it urself? Was it in max or maya? N can u resize some nice cars for me to 6ft by 12ft(depending on the vehicle)? Also try adding specular to it in max or maya for me. N hey u were supposed to concentrate on the other work. Also r these textures u used for the buildings the size 2 power n? Coz thats the optimal size of textures when u model for games.
Kohaku
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Posted: 29th Sep 2004 17:32
... The entire 3d world should look like one car and a building with bent windows?

Absent.
RougeCat
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Posted: 29th Sep 2004 17:37
Thanx Van B for explaining it to her. She would never understand if I say. She wants it looking like that 1 on the pic and well actually my boss(at work) as well.

Shes seen my world though. Knows how complex it is. Shes very gud at retexturing models n still keep them loy poly. But shes not in on this game though!
Snipa Masta
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Posted: 1st Oct 2004 06:30
Quote: "throw kids onto the train!!!!???"

Nah, throw them AT the train. So kids can see the effects of trains.
RougeCat
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Posted: 1st Oct 2004 15:31
Hmm....ok if theres going to be a train included but the looks of it i dont think so. Lack of time mate!
The Nerd
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Posted: 3rd Oct 2004 04:33
when do you have a demo ready????

i would love to play it

The Nerd

i make games, i play games... But the fun thing is that i like to make them more than play them....
Manticore Night
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Posted: 3rd Oct 2004 05:27
THROWING KIDS AT TRAINS! WHERE DO YOU GET SUCH SICK, DISTURBED, GREAT IDEAS!?

It's amazing how much TV has raised us. (Bart Simpson)
The Nerd
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Posted: 3rd Oct 2004 07:11
anyone knows when the demo is ready??

i make games, i play games... But the fun thing is that i like to make them more than play them....
RougeCat
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Posted: 3rd Oct 2004 14:33
The demo is goin going to be ready by tomorrow(hopefully). But its more going to be a viewable demo than playable coz its basically going to explain the in-game aspects and game-play rather than let you play. More like a recorded sequence of well me playing it. Well if that goes well I may change my mind to a playable demo.

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