thanks Van...
what i'm looking at doing is constructing a submarine interior, and i want to get a rusted bumpmapped appearance on the hull walls, and a slightly different appearance of the instrument panels...
... and a shiny metallic shade on the scope masts.
i've pretty much completed the project in 3DRAD, but am considering using a shader capable tool for the follow up version...
right now i have a sub interior modelled, but it is a single hierarchical model, and i am wondering how i would approach the shader aspects of this...
oh yeah... i'm gonna need some enviro mapping or shader effects for the ocean too
--Mike