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Newcomers DBPro Corner / Image Transperancy

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Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 26th Sep 2004 01:23
Hi, I was wondering why my images won't go transparent when I set the flag to make the pixels with a color value of 255,255,255. Is it because I am using pngs and they just don't work like that or do I have to set some transparency feature when I save a .png in PSP 8.0?

Got anime?I do.
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 26th Sep 2004 02:37
You could at least look.

Got anime?I do.
Osiris
20
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 26th Sep 2004 02:39
try using bitmaps because i didnt know you could use png's
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 26th Sep 2004 02:41
Ugh, bitmaps...
I'll give it a try though, and btw you can use .PNGS in Pro but not in classic.

Got anime?I do.
Osiris
20
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 26th Sep 2004 02:43
oh yeah i have classic but iv used pngs before in other things and they just dont work with some things
Cian Rice
20
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Joined: 8th Jun 2004
Location:
Posted: 26th Sep 2004 02:45
Thanks for helping, I'll try bmps unless some one with Pro can help me out. Pero, no me gusta .bmps.

Got anime?I do.
Osiris
20
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 26th Sep 2004 04:15
hope it worked
Agent
20
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Joined: 7th Sep 2004
Location: Sydney, Australia
Posted: 26th Sep 2004 05:44
If you've got the space to spare I prefer BMP's anyway, due to the level of detail. It makes for a bigger game (in terms of disk space required) but your graphics quality will thank you for it.

I'm using solely BMP's in my 2D RTSG, and they look great compared to their JPG and GIF exports.
Mentor
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 26th Sep 2004 06:00
its only disk space they eat, and disk space is plentiful and cheap, all images get made into a bitmap before being used anyway, be they jpg or png.

Mentor.

PC1: P4 3ghz, 1gig mem, 3x160gig hd`s, Radeon 9800pro w cooler (3rd gfx card), 6 way speakers.
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Mini ATX cases suck.
Osiris
20
Years of Service
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 26th Sep 2004 08:33
whats the name of your game agent?
spooky
22
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 26th Sep 2004 08:42
I use PSP8 and DBPro and find png's are by far the best format. DBPro will use any transparency you save with the image. This includes multiple level alpha channels you get with PSP8. You can thus get lovely semitransparent textures.

DBPro will only use transparency stuff from a PNG, you can not override it with colourkey settings.


Boo!
the_winch
21
Years of Service
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 26th Sep 2004 08:45
Pngs use lossless compression, they look exactly the same as the uncompress bitmap but can save a lot of disk space.

To answer the actual question, for image formats that can contain alpha info dbpro uses that info instead of the colour key for transparancy. If you want transparancy with png you need to set the image transparancy in your image editor. Then when you load it in dbpro the transparancy will be correct.

it's cool to hate

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