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dark puppus
21
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Joined: 16th Aug 2003
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Posted: 27th Sep 2004 10:26
i don\'t want to waste time to no one, but i don\'t understand the limb functions, even after many tries.

I have to make an arm. I have two objects ob1 and ob2. If i want to link ob1 to ob2, i suppose i have to use the glue object to limb.

Can i have a good explain of how works the limb feature ?

This damned algorithm called LIFE seems not work very well
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 28th Sep 2004 14:45
here is an example for you to pull apart.

note the colours of each object and or limb will help make more sense.



If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
dark puppus
21
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Posted: 28th Sep 2004 19:52
Thanks, finally i understood. But when i glue an object, wich is in any position of the screen, can i know where it will be attached to limb ?

This damned algorithm called LIFE seems not work very well
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 28th Sep 2004 19:57 Edited at: 28th Sep 2004 19:58
the centrepoint area [which might not be in the middle if its an imported file] of both objects dictates the correlation.

the offset limb will offset the limb to where u want it to be.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
dark puppus
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Joined: 16th Aug 2003
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Posted: 28th Sep 2004 22:35
Another little question :

offset limb seems to work correctly. But when i glue another object (we suppose object primitives) its position change depending by the original position of the object itself.
Hence, it seems not dependendent from its center.

Example
make object sphere1,radius
...
add limb sphere1,limb1
offset limb sphere1,limb1,0,0,100
...
--- Now i see a sphere with a (box) limb on the z axys (like a bone)
O =====*=====
(0,0,0) (0,0,100)

1)Now i glue an object from position 0,0,0 to limb1
look like this :
O ===$$$$$===

2)If instead, i glue the object from position 0,0,100 to limb1 i return this :
O =====*===== $$$$$


Help, i can't figure out this , because this is not systematic. If it were systematic, i could be able to adapt my code.

This damned algorithm called LIFE seems not work very well

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