Nice, good idea, also, I found something to make the task a wee bit easier as well. I found the explode tool in milkshape3d makes good explosion animations using bones automatically, and looks really good, triangles fly everywhere, so I exported the model to a *.x file, and will write the code tonight to load and play the animation, when num_hits >= 2 or something like this..
Any code examples showing how to display a *.x file, then to play its animation at a later time, one shot animation, then remove the object from the screen, after the fire and smoke particles that is.
I am having way too much fun with this project, I love it.. This is going to be a fun game.
Thanks for all the help btw, keep the ideas, code samples and anything else you got coming. Some physics combined with the exploding model should make for extra nice fx. Any ideas what to use for physics code using the newton engine ? I have the newton engine for 3d Gamestudio, but don't know if it will also work for dbpro or not, since it was written in C, I have the sourcecode to it, possible to make a dll file that I can use in dbpro ?
Thanks again to everyone, especially osirus! Your name will definitely go in the creds... along with TGC, and the author of Newton, and Nuclear glory, since I will most likely use that for my collision detection, even though it is somewhat simple in nature.
[PKE] Pain Killa Entertainment(tm) [PKE]
Pain Brings Reality...
[PKE] Pain Killa Entertainment(tm) [PKE]