Hi there.
I am using set object frame to control my animations and set object interpolation to make them smooth. This is nearly working but I have a small problem.
When I turn the interpolation on, my object will morph to a rather twisted position between two specific animation frames.
I thought this might be to do with my code selecting the wrong frames at certain points but I set up some keys to flick through the animation and found that the transitions between certain frames are indeed causing strange morphing of the object.
The object in question is a bird and the flap cycle of the wings is what I am working on. The flap cycle is 10 frames in length and there are only three keyframes for the motion in milkshape.
I have also found that if I increment the animation by one frame each time the strange morphing will happen between frame 9 and 10, while if I increment by 5 frames the animation works fine.
I would really appreciate any thoughts on this as I am out of ideas, and sanity.
In the future we will not spank the monkey, the monkey will spank us.