This is my code i need to know how to position my object warhouse is there a editor thats tells you thex y z coordiante
rem Activate manual sync
sync on
rem Make a scene
make matrix 1,10000.0,10000.0,25,30
load bitmap "floor1.bmp",1
get image 1,0,0,256,256
delete bitmap 1
prepare matrix texture 1,1,2,2
randomize matrix 1,50.0
set matrix height 1,12,12,300.0
update matrix 1
Load object "warehous.3ds",2
POSITION OBJECT 2,500 ,0, 500
scale object 2,100,100,100
yrotate object 2,180
fix object pivot 2
MAKE OBJECT CUBE 1,10
Load image "hovercraft_1.bmp",2
load object "hovercraft.3ds",1
Texture object 1,2
yrotate object 1,360
fix object pivot 1
scale object 1,500,500,500
rem How fast player move
speed#=9.0
rem position player
posx#=500.0
posz#=500.0
rem Begin main loop
do
rem Control Player with the cursor keys
if upkey()=1
posx#=newxvalue(posx#, angle#, speed#)
posz#=newzvalue(posz#, angle#, speed#)
endif
if downkey()=1
posx#=newxvalue(posx#, angle#, 0-speed#)
posz#=newzvalue(posz#, angle#, 0-speed#)
endif
if leftkey()=1 then angle#=wrapvalue(angle#-speed#)
if rightkey()=1 then angle#=wrapvalue(angle#+speed#)
rem get then matrix ground height for player to walk on
ground#=get ground height(1,posx#,posz#)+10
rem Update the object with these new values
position object 1,posx#,ground#,posz#
rem rotate player
yrotate object 1,angle#
rem Camera follow player
camdist#=35.0 : camhigh#=ground#+10.0 : camfade#=3.5
set camera to follow posx#,posy#,posz#,angle#,camdist#,camhigh#,camfade#,1
rem Update Screen
sync
loop
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