Hi a have nearly finneshed my game. i am using dbc.
My problem is when i load my gun i can see the toop of it. i want to see it like a proper fps game
My code so far
autocam off
hide mouse
`make objects and matrix
make object sphere 4,50
position object 4,0,100,0
make matrix 1,4000,4000,30,30
Fog on
Fog distance 2000
Fog color RGB(0,0,5)
Color Backdrop RGB(0,0,5)
Make object cylinder 1,2
xrotate object 1,90
fix object pivot 1
scale object 1,100,100,500
position object 1,0,-7,15
lock object on 1
make object sphere 2,3
hide object 2
hide object 4
`set camera and sync
set camera range 1,3000
sync on
sync rate 100
`begin game loop
do
`position camera at location and rotation of object 4
position camera object position x(4),object position y(4),object position z(4)
rotate camera object angle x(4),object angle y(4),object angle z(4)
`define camera variables
wvtx=object angle x(4)
wvty=object angle y(4)
wvtz=object angle z(4)
wcax=wrapvalue(wvtx)
wcay=wrapvalue(wvty)
wcaz=wrapvalue(wvtz)
`controls
`aiming
cya#=wrapvalue(cya#+(mousemovex()/3.0))
cxa#=cxa#+(mousemovey()/3.0)
if cxa#<-45.0 then cxa#=-45.0
if cxa#>45.0 then cxa#=45.0
cx#=newxvalue(x#,cya#,sin(cxa#)*10)
cz#=newzvalue(z#,cya#,sin(cxa#)*10)
rotate camera wrapvalue(cxa#),cya#,0
rotate object 4,0,camera angle y(),0
position camera object position x(4),object position y(4),object position z(4)
`walking
If keystate(17)=1 then move object 4,8
If keystate(31)=1 then move object 4,-8
`jumping
if controlkey()=1 and ajump=1
jumpb=1
height=30
endif
if jumpb=1
height=height-1
position object 4,object position x(4),object position y(4)+height,object position z(4)
endif
if object position y(4)>100 then ajump=0 else ajump=1
if object position y(4)<100
position object 4,object position x(4),100,object position z(4)
jump=0
height=0
endif
`shooting
if mouseclick()>0 and dst=0
shot=1
bdst=1
show object 2
position object 2,object position x(4),object position y(4)-1,object position z(4)
rotate object 2,camera angle x(),camera angle y(),camera angle z()
endif
if object position x(2)<0 or object position x(2)>4000 or object position z(2)>4000 or object position z(2)<0 or object position y(2)<0 or object position y(2)>1000
hide object 2
dst=0
shot=0
endif
if shot=1
dst=dst+1
bdst=bdst+1
endif
if shot=1
move object 2,100
dst=dst+1
endif
`sync
sync
`end game loop
loop
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