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EddieB
19
Years of Service
User Offline
Joined: 29th Sep 2004
Location: United Kingdom
Posted: 3rd Oct 2004 19:02
I have made my matrix loaded my player and everything but i need to know how to load a sky box from dark matter. By the way im usin dbc

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Dom
20
Years of Service
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Joined: 31st May 2004
Location:
Posted: 3rd Oct 2004 20:03
Hey dude!

I am using sky boxes too so listen up!

First you need to choose the box u want to use. Just use the Darkmatter Browser to find one you like.

Then place all the files associated with the sky box (Like the textures,models etc) in your project file.

Now you just put this part of code in your program:

Load object "Sky Box's name here.x",1
Position object 1,X1,Y1,Z1
Scale object 1,X2,Y2,Z2

There. Simple. Oh by the way replace X1,Y1,Z1 With the right positioning co-ordinates and replace X2,Y2,Z2 with the right sizes.

I am currently working on : A Medievil style game
By the way I'm 13 years old!!
EddieB
19
Years of Service
User Offline
Joined: 29th Sep 2004
Location: United Kingdom
Posted: 3rd Oct 2004 20:10
i done that its position it i need help with

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Spaceseel
20
Years of Service
User Offline
Joined: 11th Dec 2003
Location: Palmer Lake, Colorado, USA
Posted: 5th Oct 2004 02:54
There is two ways of placing sky boxes/spheres in a game. One way is to center the sky box/sphere from where your camera is. The other way, is to streach the sky box/sphere to your entire level. But I recommend centering the sky box/sphere around the camera unless the texture resolution on your sky box/sphere is high enough to stretch out witout loosing the quality of the texture res (ex. Using SkyMatter sky boxes/spheres). Just F.Y.I!

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