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2D All the way! / 2D Platform Game

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Blue Shadow
22
Years of Service
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Joined: 6th Feb 2004
Location:
Posted: 4th Oct 2004 02:47 Edited at: 4th Oct 2004 02:48
Hey,

I just wondered if anyone can have a quick look at my code.



It is the basis of a 2d platformer. So far i have the scrolling done and have just started working on the collision. I am using the get image command to get the floors and then place them as sprites. This is all well and good until I come to check for collision between the player and the sprite. For some reason it doesnt recognise that there is a collision between the two and just lets the player carry on falling.

Any help would be greatly apreciated,

Cheers Code Monkey


Visit the Code Monkey's website at http://www.codemonkeystudios.tk
Blue Shadow
22
Years of Service
User Offline
Joined: 6th Feb 2004
Location:
Posted: 4th Oct 2004 06:57
Doesnt matter now. Lost In thought kindly helped me in the irc. I wasn't calling the check player routine. Thaks LIT.

Cheers,

Mike
Leeroy Brown
21
Years of Service
User Offline
Joined: 8th Sep 2004
Location: In your Car
Posted: 4th Oct 2004 10:53 Edited at: 4th Oct 2004 10:55



*IF you are using Tiles*
Are you placing each tile on the screen by typeing

??
If so that will become quite tedious, especially when you start making large maps.

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