Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Gang Wars of New Canada - Scorched Earth remake

Author
Message
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Oct 2004 08:24 Edited at: 7th Oct 2004 08:25
Hey all,

I've started this project rather late, and have been getting a little bit nervous after seeing a few other's games. Anyways, one can't win if one doesn't even enter, so I'm putting my all into this game.

It's called Gang Wars of New Canada, and takes place in the future land of New Canada. Different countries are battling to take over the territory, including Canada of course, in their little weirdly shaped weapons storage containers.

It has a humorous slant, and will take into account the original Scorched Earth gameplay style (hopefully).

Here's one screen which shows 5 players:



Here's another showing the UK's weapon hurtling overhead:



I'm missing quite a few things so far, including a way to "paintbucket" the terrain. I'll keep this thread updated from time to time and submit a demo product for download shortly.

Thanks,

- Jeku


--[Gang Wars of New Canada]-- TGC Compo Game --
Final Epsilon
20
Years of Service
User Offline
Joined: 26th Jan 2004
Location: CA, USA
Posted: 7th Oct 2004 08:27
nice game you got there. ^_^ Hope to see a demo soon.

I'm even more nervous, cuz my scorched earth clone is probably worse than yours.
Skeletor
20
Years of Service
User Offline
Joined: 21st Jun 2004
Location: florida
Posted: 7th Oct 2004 08:27
Canada Battling... pfft


http://www.angelfire.com/games5/db_games/
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 7th Oct 2004 08:34
heh...you have the exact same backround as i'm using

did you get it from my post...or windows

anyway doesn't matter i most likely won't use it anyway

"We make the worst games in the universe."

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Oct 2004 15:51
@Final Epsilon - Thanks for the good words

@Peter X - Hehe about the background image, I just stole it from my Windows folder. I don't know about the post of which you speak.


--[Gang Wars of New Canada]-- TGC Compo Game --
Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 7th Oct 2004 17:05
The best way of doing what you want is with memblocks.

Make the background image a memblock then set all the pixels that have been destroyed to you're transparency color (like pink) then make it back into an image.

It's easier if you have a solid color on the background. You may need to do that if memblocks are too slow.

Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 7th Oct 2004 23:59
well i agree with the memblocks (i'm using them myself) but one problem i ran into is this..

when you set a pixel to the transparent color...it doesn't make it transparent...

BECAUSE when you load an image it finds all the pixels that are the current transparent color and sets their alpha to 0(out of 255)

so if you want to set it to transparent you have to set the alpha of each pixel(instead of the color)

if you need help then just tell me so...because i had to do this in my game

--Peter

"We make the worst games in the universe."

Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 8th Oct 2004 03:46
Which one of those is meant to be the UK?

That's Australia, France, Canada, Germany and Denmark

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 8th Oct 2004 05:04
Oops, I meant Australia, not UK :p I blame sleep depravation!


--[Gang Wars of New Canada]-- TGC Compo Game --
Dot Merix
20
Years of Service
User Offline
Joined: 15th Oct 2003
Location: Canada
Posted: 8th Oct 2004 10:58
Go Canada!!! Good luck with the comp



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
The Big Babou
21
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 8th Oct 2004 16:18 Edited at: 8th Oct 2004 16:18
"paintbucket" your terrain? do you mean, you want to fill the area under this thin line with color? if so, why not only draw lines from this waving line to the bottom of the screen.

PS: nice banner you've got there

... they call it a royale with cheese ...
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 8th Oct 2004 16:54
Quote: ""paintbucket" your terrain? do you mean, you want to fill the area under this thin line with color? if so, why not only draw lines from this waving line to the bottom of the screen."


Drawing 800 lines per frame was making the game run waaaaaay too slow Spooky told me that the BOX command is hundreds of times faster than the line command, and he's right! The problem has been solved

Quote: "PS: nice banner you've got there"


Thank you very much A really nice guy designed it for free for me


--[Gang Wars of New Canada]-- ^^^ banner generously designed by TheBigBabou
The Big Babou
21
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 8th Oct 2004 17:17
Ahh, i see, problem solved.

Quote: "A really nice guy designed it for free for me
"




... they call it a royale with cheese ...
ALPHA ZERO PRODUCTIONS
21
Years of Service
User Offline
Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 8th Oct 2004 21:32
nice

Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 9th Oct 2004 06:12
Are you going through to the back picture or just getting a block colour?

Login to post a reply

Server time is: 2024-09-29 02:34:02
Your offset time is: 2024-09-29 02:34:02