Hi there.
I have been trying to get some kind of plasma style effect for ray guns and the like.
I made a cylinder to act as the ray and used some ray intersection stuff to scale it when it hits something. I ghosted the cylinder and used fade object to make it nice and bright but it still looks a bit naff.
I also have a texture that fades from one colour to another, which I then scroll along the length of the cylinder at speed to create the impression that the ray is pummelling its target.
It looks quite average still. I want it to be kind of glowing but I can’t find any way to achieve this. I remember seeing a demo somewhere that had something like this but I can’t find it now.
A good example of what I am trying to achieve is the UT plasma gun that shoots a continuous stream of glowing green death.
Any thoughts would be much appreciated chaps.
In the future we will not spank the monkey, the monkey will spank us.