You can try using memblocks to edit your images or do some bitmap editing - there is no option to wipe in the image line by line or pixel by pixel by default. I don't want to try and explain the complexities of memblocks (mainly because I'm no too good at using them), but for bitmaps, what you could do is:
set the image colorkey to something like pink
load your line images (which have pink in the transparent areas)
"start a loop here"
paste your sand texture on screen
paste your line images onto a different bitmap - i.e. set current bitmap 2 or something
make a pink box on top of your line images
-every loop create a smaller pink box, so more of the line is shown
get the image from the bitmap 2
set current bitmap 0 (the screen)
paste your pink box/ line images ontop of your sandy texture
sync
"loop"
Hope that's helpful - if you don't understand it, someone else will...
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