Not the normal....type. I mean placing objects like if the mouse is some where after they clicked something, then a ghost version of the object appears at the end of the mouse, and you can place it.....I know, I know " that is way to much help!" I will give you credits though....lots of credits. Like: Mouse Engine By: YOU
My code..
load bitmap "IM MENU.jpg",0
set current bitmap 0
a=1
do
ink rgb(0,0,0),0
if mousex()>=180 and mousex()<=250 and mousey()>=275 and mousey()<=275+text height("n ew Game")
ink rgb(500,500,500),1
endif
text 180,275,"new game"
if mousex()>=180 and mousex()<=250 and mousey()>=275 and mousey()<=275+text height("new Game")
ink rgb(500,500,500),1
if mouseclick()=1
exit
gosub game
endif
else
ink rgb(500,500,500),1
endif
ink rgb(0,0,0),0
if mousex()>=450 and mousex()<=475 and mousey()>=275 and mousey()<=275+text height("quit")
ink rgb(500,500,500),1
endif
ink rgb(0,0,0),0
text 450,275,"quit"
if mousex()>=450 and mousex()<=475 and mousey()>=275 and mousey()<=275+text height("quit")
ink rgb(500,500,500),1
if mouseclick()=1
end
endif
else
ink rgb(500,500,500),1
endif
sync
loop
game:
load image "SA.jpg",20
make matrix 1,9000,9000,20,20
load image "GameModels/grass15.bmp",31
prepare matrix texture 1,31,1,1
load image "Models(euro)/Walls/Castle Walls/AlgaeBricks.bmp",19
do
paste image 20,0,0
if inkey$()="1" and object exist(1)=0
load object "Models(euro)/Walls/Castle Walls/Castle wall Dark-rennasaince.x",1 : position object 1,450,0,450 : Texture object 1,19
endif
if inkey$()="2" and object exist(2)=0 and object exist (1)=1
clone object 2,1 : position object 2,950,0,950 : Texture object 2,19
endif
if inkey$()="3" and object exist (3)=0
load object "Models(euro)/Barracks/Dark Ages-Barracks/Night/Barracks.x",3 : set object light 3,4
endif
loop
Ummm....is db good....