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DarkBASIC Discussion / Water effect (not asking for help its a completed program

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Kequor
21
Years of Service
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Joined: 6th Feb 2004
Location: United States
Posted: 21st Oct 2004 15:41
I modified one of the monster hunt tuts to make this. You will need your own water texture.


Dont worry and keep a cool head. And click the URL below the image.

http://www.kalepia.cjb.com
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 22nd Oct 2004 19:22
not bad, but that is pretty basic. and it moves to fast.
if you add a counter to it it gets better (thats what I think).
try this: (and I am not trying to steal this thread, just saying what I think)




I am not cool anymore... or am I?
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Underworld 1020
21
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Joined: 2nd Mar 2004
Location: NY, USA
Posted: 23rd Oct 2004 00:53
The counter is a good idea, more real.
bibz1st
22
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Joined: 2nd Jan 2003
Location:
Posted: 23rd Oct 2004 20:29
this is from the jetski example, put your own bitmaps and sound in.
Mason
21
Years of Service
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Joined: 20th Mar 2004
Location: Arizona
Posted: 27th Oct 2004 14:47
That is pretty good water, added with the timer its even better. A little bit rough but a good idea. Good Job

<-Mason->

-D-B-G- (Dark Basic Gamers)
Essence
22
Years of Service
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Joined: 12th Oct 2002
Location: The Netherlands
Posted: 7th Nov 2004 21:35
Isnt there a way to make a matrix reflected?

If you can do that, the water effect should be awesome
Lukas W
21
Years of Service
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Joined: 5th Sep 2003
Location: Sweden
Posted: 13th Nov 2004 02:11
not in dbc anyway... dbpro can do it wih objects thou


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk

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