Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / multi player

Author
Message
Sir Ollie
19
Years of Service
User Offline
Joined: 29th Sep 2004
Location:
Posted: 22nd Oct 2004 05:04
how do you make a game where you have 4 different players and when you press p you toggle between them (and they all follow you and shoot and whatever)

also is 3rdps or fps best for that type of game

"Use the force you must..."
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 26th Oct 2004 04:36
Hi Ollie,
Just incase you hadnt solved this already, this is the start of what i think you want to acheive, this lets you swap between characters using 1-4, now this is very simple code and does not cover all characters shooting or following, though with thought it could be developed into that.
The main thing i have to say about this is, you are asking a little too much to start with, " how do you make a game where you have 4 different players" etc. thats some heavy stuff there man, i havnt seen any games made in DB out there that do what you ask yet, so you have to ask why... ask a bit at a time and youll get answers.
Anyway i hope this helps a little, sorry it is slightly messy code.

Good Luck
Baggers
Sir Ollie
19
Years of Service
User Offline
Joined: 29th Sep 2004
Location:
Posted: 30th Oct 2004 17:36
thats brilliant, thanks baggers

"Use the force you must..."
Sir Ollie
19
Years of Service
User Offline
Joined: 29th Sep 2004
Location:
Posted: 3rd Nov 2004 00:44
o.k. i'm having a teeny problem that keeps nagging at me every time i run the altered progam. all the models are the wrong way round so you see their faces and not their backs.

ive got the code here
can anyone hlp!plz!

thanks

"Use the force you must..."
lickuidstylz
20
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 4th Nov 2004 22:20
I believe you need to do something like this:

I umm...well, I don't know if that's right (I'm at work and can't test it before I submit) but anyway, just trying to help. Plug it in and see what goes
Cheers,
The Guy

The only limits we have are those we set.
lickuidstylz
20
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 4th Nov 2004 22:33
ORRRRR...lol you can do something like this (man I need the help file)...

The idea behind this is to reset the object pivot, but I see you already have them rotated 180 degrees... maybe if you take that out...? perhaps if you combine this code with the previous code. Always a help: look up the monster hunt tut. (3rd person view). http://developer.thegamecreators.com/?f=t01/3d_tutorial_4

cheers again!
The Guy again.

The only limits we have are those we set.
Dodo
20
Years of Service
User Offline
Joined: 8th Aug 2004
Location: eating lunch
Posted: 7th Nov 2004 05:05


lol

Part of solving the problem is actually noticing that the problem is there in the first place

Sir Ollie
19
Years of Service
User Offline
Joined: 29th Sep 2004
Location:
Posted: 7th Nov 2004 17:31
thanks dodo. your idea works!

"Use the force you must..."
Dodo
20
Years of Service
User Offline
Joined: 8th Aug 2004
Location: eating lunch
Posted: 12th Nov 2004 01:05
no problem

Part of solving the problem is actually noticing that the problem is there in the first place

Login to post a reply

Server time is: 2024-09-23 04:23:06
Your offset time is: 2024-09-23 04:23:06