Posted in the other scripting post on this board, but apparently it deserves it's own post
What I'd like to know is to what extent can stuff be scripted. Looking at the example posted, it looks like you can control existing entities, and combine them to create new features (eg. exploding cans with banana-phobia). But will you actually be able to create entirely new entities, for example like turrets (don't know what is included at the moment, so just presume nothing like this exists at the moment ). Would you be able to load the turret parts as objects, then if a character goes near it, gets locked to it and using new controls, can turn the turret objects, and fire bullets from the barrel of the turret when the mouse button is pressed.
That's kind of an extreme example I think, and I'm not expecting to be able to do it, but how far does the scripting system go in terms of flexability?
What would be one of the most extreme examples of what you can do?
Thanks for your time!
Isn't it? Wasn't it? Marvellous!