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FPSC Classic Product Chat / How Flexable Is the Scripting System?

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Hamish McHaggis
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Location: Modgnik Detinu
Posted: 22nd Oct 2004 22:59
Posted in the other scripting post on this board, but apparently it deserves it's own post .

What I'd like to know is to what extent can stuff be scripted. Looking at the example posted, it looks like you can control existing entities, and combine them to create new features (eg. exploding cans with banana-phobia). But will you actually be able to create entirely new entities, for example like turrets (don't know what is included at the moment, so just presume nothing like this exists at the moment ). Would you be able to load the turret parts as objects, then if a character goes near it, gets locked to it and using new controls, can turn the turret objects, and fire bullets from the barrel of the turret when the mouse button is pressed.

That's kind of an extreme example I think, and I'm not expecting to be able to do it, but how far does the scripting system go in terms of flexability?

What would be one of the most extreme examples of what you can do?

Thanks for your time!

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Red Ocktober
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Posted: 23rd Oct 2004 02:15
... good question, i'd like some insight on this aspect of FPSC too.

Thanks

--Mike
ALPHA ZERO PRODUCTIONS
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Posted: 23rd Oct 2004 06:45
same here......cause i want to learn how to use it early so i can make a game faster


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Ian T
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Posted: 23rd Oct 2004 13:33
Well, it'd depend on the amount of commands they give you, so it'd be nice if we could see a (tentative?) command list some time soon to get a feel for how much we'll be able to script ...


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Mattman
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Location: East Lansing
Posted: 25th Oct 2004 21:47
lee?

You'll have plenty of time to live in a van down by the river, ... WHEN YOU'RE LIVING IN A VAN, DOWN BY THE RIVER.
Richard Davey
Retired Moderator
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Posted: 26th Oct 2004 02:29
Don't expect a reply from him for a while, he's with Mike working on the FPSC editor (and I dare say recovering from the weekend convention)

"I am not young enough to know everything."
- Oscar Wilde
IanM
Retired Moderator
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Location: In my moon base
Posted: 26th Oct 2004 02:33
Plus, today is the day that they are travelling back home

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Richard Davey
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Posted: 26th Oct 2004 02:40 Edited at: 26th Oct 2004 02:41
True, but they were ejected from the hotel at 11am (which as we both know isn't an hour Lee does well)

"I am not young enough to know everything."
- Oscar Wilde
IanM
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Posted: 26th Oct 2004 02:44
Nor any other hour before 2pm

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Rob K
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Posted: 26th Oct 2004 04:29
He didn't get up until well after 4PM on Sunday.


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Ian T
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Posted: 26th Oct 2004 05:28
Philip said it was around 5


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Mnemonix
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Posted: 26th Oct 2004 12:29
Philip was long gone at 5

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Torrey
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Posted: 26th Oct 2004 13:40
What are you all, raging alcoholics?

Just joking, I work all night long, so I know the pain of getting up that early.
Shadow Angel
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Posted: 29th Oct 2004 00:46
Watch the interview video:

http://darkbasic.thegamecreators.com/data/newsletter/newsletter_issue_22.html

It's one of the same questions hamish asked


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Hamish McHaggis
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Posted: 8th Nov 2004 02:10
I was wanting a more detailed answer to the question.

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Chris K
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Posted: 9th Nov 2004 03:37
You can bend it about 50 degrees, maybe 60. After that it will just start stretching.
PiratSS
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Posted: 9th Nov 2004 05:24
nice
Hamish McHaggis
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Posted: 11th Nov 2004 03:30
Ok....

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