Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / orthogonal walls ?

Kevin Picone
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 23rd Oct 2004 08:18 Edited at: 26th Mar 2011 23:12
Had a look at the videos before.. and well is there any reason for the orthogonal walls ? (walls at right angles to each other)

Just a demo thing ?

Ian T
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 23rd Oct 2004 13:28 Edited at: 23rd Oct 2004 13:28
Well, from the tutorial video, it looked like they had 'wall painting' (Very cool btw), which obviously pretty much requires square tiles. If it's as flexible as they say, though, we could load up anything as world objects ...

Preparing for a month of insanity, inspiration and insight... again!
Richard Davey
Retired Moderator
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Oct 2004 13:36
Kev - it's just a segment thing, that's all we had loaded for the demo, but we have curved walls, etc in the current beta.

Mouse - yeah, we have proper wall painting and carving, so you can draw out extra areas, etc. But there are definitely "non-square" prefabs and segs too!

"I am not young enough to know everything."
- Oscar Wilde

Login to post a reply

Server time is: 2021-10-24 06:46:47
Your offset time is: 2021-10-24 06:46:47