you can also make ur own image in paint or something and save it into ur project file.
then in the program (for example):
hide mouse
load bitmap "(whatever the name is).(the file type)"
get image (the sprite number),0,0,(how wide (x)),(how long (y))
`sprites never have the same #, if u have 2 sprites then one of them is 1 and the other is 2 etc.
cls
rem that clears the sprite u loaded
rem then u start the loop
main loop:
sync on
cls
do
rem then u load the sprite
sprite (sprite#),(position(x)),(position (y)),(sprite#)
if u need more help look at this code:
hide mouse
load bitmap "mainchar.bmp"
get image 1,0,0,75,100
cls
`this is the position that x starts out (use variables if u want to move the sprite)
x=200
`same with y
y=200
sync on
cls
do
sprite 1,x,y,1
`this moves the sprite
if upkey()=1 then y=y-5
if downkey()=1 then y=y+5
if leftkey()=1 then x=x-5
if rightkey()=1 then x=x+5
` mamkes it so the sprite wont go off the screen
if x>630 then x=x-5
if x<1 then x=x+5
if y>380 then y=y-5
if y<1 then y=y+5
`end of loop
sync
loop