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FPSC Classic Product Chat / my faq so far

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jburrows
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Posted: 25th Oct 2004 02:04 Edited at: 25th Oct 2004 02:05
Well since fps creator site just link to the forum I thought it good idea for have a faq. I made ok faq from the post in this forum.

The link to my faq is http://www.moddersplanet.com/fpscreator/fpscreator.htm

Forumly startrekdude.
Ian T
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Posted: 25th Oct 2004 02:23
That's a very helpful FAQ . Since it's the only one there is right now and those are asked a lot, for now at least, I'm giving this a sticky .


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Red Ocktober
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Posted: 25th Oct 2004 08:11
Thanks JB... Good and Informative one stop FAQ

--Mike
IanG
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Posted: 31st Oct 2004 06:16
could you change the colour of the answers - so that they look different to the questions?

otherwise it's great

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jburrows
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Posted: 1st Nov 2004 05:03
Quote: "could you change the colour of the answers - so that they look different to the questions?

otherwise it's great"

Done.

Forumly startrekdude.
Lost in Thought
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Posted: 1st Nov 2004 18:35
Awesome. Now if you could just get more people to read it lol. Seems people always ignore the stickys.

Dylnuge
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Posted: 3rd Nov 2004 09:45 Edited at: 3rd Nov 2004 09:46
Don't know why, there sticky for a reason.

Like the fact that you put in fourm links to prove your facts.

Edited for spelling and gramerical errors.

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Lascerus
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Posted: 27th Nov 2004 17:57 Edited at: 27th Nov 2004 18:00
i was wondering if the fpsc would have decals(if thats how its spelled)...like bullet holes and burn marks....i couldn't find any info (or i just didnt look well enough)....also how do you define the map size 40,40,5 tiles? It can't be matrix tiles cause then it'll either be tiny or undetailed.....
David T
Retired Moderator
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Posted: 27th Nov 2004 19:40
i was wondering if the fpsc would have decals(if thats how its spelled)...like bullet holes and burn marks....i couldn't find any info (or i just didnt look well enough)....

Yes.

Quote: "also how do you define the map size 40,40,5 tiles? It can't be matrix tiles cause then it'll either be tiny or undetailed..... "


The map is made up of a number of tiles that are clicked together to produce a world. You can have up to 40 x 40 tiles in each map.

The size of the tiles is quite large, I think.

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Lascerus
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Location: spaced out
Posted: 28th Nov 2004 02:10
will scripting allow for cut-scenes and fmv?
what about sprite control...i.e for animated HUD?
I read the engine isnt like doom 3 and far cry and that it'll take a leap early next year...does that mean it'll return values i.e representing head shots, arm shots and so on...like in the original hl game"?
Noah
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Posted: 30th Nov 2004 07:17
Wow! Answered almost all of my questions !
Crix
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Location: England
Posted: 5th Jan 2005 02:57
Great FAQ. Thanks very much. One question that doesn't seem to have been asked is whether FPS Creator will allow users to reverse the mouse Y axis during play. This is available as standard in all modern FPS games. Can anyone confirm whether the option is included in FPSC.
Coldnews
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 6th Jan 2005 08:07
jburrows could you update the FAQ so that it will incorporate all the new questions being asked as there are a few annoying ones that keep on cropping up again and again. that would be sweet. sorry to sound cheeky...

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Big Man
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Posted: 5th Feb 2005 05:23
Great faq they helped a lot.

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