To make a sprite, place the code in the main loop, and draw a different image name on the same sprite according to a varible.
EG
If player1state$="walkingleft" then sprite 1,p1xpos,p1ypos,1
If player1state$="walkingright" then sprite 1,p1xpos,p1ypos,2
If player1state$="punchingleft" then sprite 1,p1xpos,p1ypos,3
If player1state$="punchingright" then sprite 1,p1xpos,p1ypos,4
If player1state$="kickingleft" then sprite 1,p1xpos,p1ypos,5
If player1state$="kickingright" then sprite 1,p1xpos,p1ypos,6
etc
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