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Work in Progress / work in progress - the lone danger (revived)

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jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 26th Oct 2004 15:13 Edited at: 27th Nov 2004 16:27
[DBPro Only!!! Compilation Needed!!!]

editor in action: (must right click, save as, unzip)http://www.geocities.com/sixurbanninjas/Archive/DarkBASIC/tldeditor.zip

i've started reworking on my project "the lone danger". it's going to be a cat burgularing type game where you break into places like banks and museums. i dropped this project due to school conflictions a while ago, but it is alive again! i'm working on the map editor and always posting my updated code/media here in this WIP message so that other peeps can maybe learn by looking at my code.

look in the attachment tag on the bottom-right of this message for the most up-to-date zip of the source, sounds, textures, and a complimentary mesh that i've made to use as terrain.

so far, the only functional buttons in the menu bar are the primitives under the insert menu.

hold down spacebar (or mousewheel in) and use WASD and QE to navigate the camera.

select an entity that has been placed in the level by left clicking on it. then you can rotate, reposition, or scale an entity by pressing:
hold x+left mouse click to move entity about the x axis
hold y+left mouse click to move entity about the y axis
hold z+left mouse click to move entity about the z axis
hold x+right mouse click to rotate entity about the x axis
hold y+right mouse click to rotate entity about the y axis
hold z+right mouse click to rotate entity about the z axis
hold x+left mouse click+right mouse click to scale entity about the x axis
hold y+left mouse click+right mouse click to scale entity about the y axis
hold z+left mouse click+right mouse click to scale entity about the z axis

texture a selected entity by pressing t and choosing an image from the prompt (bottom left of screen) by pressing up or down and hitting enter.

f5 bookmarks the camera position
f6 restores the current bookmark

NEWTON
place the terrain.x mesh (packaged with the download) into a new project, then add primitives, and press n to engage netwon; you can then watch newton in action and press n again to pause newton; while newton is paused, you can add more primitives or move and rotate the previously placed ones. good luck! it's quite neat (thank you NGD and walaber)



PLEASE REPORT ANY BUGS AND/OR SUGGESTIONS HERE!!!

"Creativity is knowing how to hide your sources" - Einstein

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jwurmz
21
Years of Service
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 28th Oct 2004 14:33 Edited at: 24th Nov 2004 09:34
here is a screenshot of the editor in action.
it all looks pretty bland right now, give me some time for the bells and whistles...





"Creativity is knowing how to hide your sources" - Einstein

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jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 28th Oct 2004 14:36 Edited at: 15th Nov 2004 13:25
and another...



"Creativity is knowing how to hide your sources" - Einstein

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jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 31st Oct 2004 05:10
i've added some more functionality and updated the first message today (summary+download)

"Creativity is knowing how to hide your sources" - Einstein
jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 10th Nov 2004 12:05
[bump #2]

updated the zip just now. i threw in a few textures and more meshes.
has anyone tried running it yet? if so, did it compile and run w/o error?

thanks in advance.

"Creativity is knowing how to hide your sources" - Einstein
AluminumPork
21
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 10th Nov 2004 14:27
Looking pretty neat. I like the graphics in the bottom-right corner in the last image.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 15th Nov 2004 13:27
i've run into shading problems. see how the guitar has a 3d volumetric shadow? has anyone else come across this? i'm going to score the forums now...

any help would really be appreciated

"Creativity is knowing how to hide your sources" - Einstein
jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 21st Nov 2004 04:47 Edited at: 21st Nov 2004 08:19
[update]

editor in action: (must right click, save as)http://www.geocities.com/sixurbanninjas/Archive/DarkBASIC/tld.avi

started to implement newton physics via walabers wrapper; primitves and meshes work (might bug though).
added more functionality to camera and sprites.

"Creativity is knowing how to hide your sources" - Einstein
jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 22nd Nov 2004 13:59
another vid of the editor in action (poop video , i need a better pc). it's attached

i'm getting a better handle on this whole newton thing than i'd anticipated. thanks again walaber!

"Creativity is knowing how to hide your sources" - Einstein

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walaber
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 22nd Nov 2004 14:34


Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Gre4t
20
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Posted: 24th Nov 2004 08:50
OK, so I'm confused. Is this an edtior or a game?
jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 24th Nov 2004 09:18
it is the editor for an upcoming game i've got planned - "The Lone Danger". it will be a cat burglaring game where you use your intuition along with tools in your inventory to circumvent security and break into a buildings for whatever given item (like a painting from a museum, or $$ from a bank). i'm just posting progress as i go as sort of a "live tutorial" for other peeps that are learning DBPro, because i think it would have helped me in the beginning if i had something like this to look at. hope it helps someone.

the way it's turning out so far (the editor), it will be capable of different types of games. i've managed to implement newton game dynamics into the editor quite well so far - you can set up objects and activate newton to test how they will react with one another. there are many types of objects (rigid bodies) in newton to play with, and i plan on incorporating many (if not all) of them into my editor.

as of now (11-23-04) you can place objects, change their "newton type", and activate newton. you can pause the newton engine, readjust objects as you see fit (only translation and rotation right now), and unpause newton to continue testing... all without having to save the level, open the game engine, load the level, test physics, close the game engine, etc., etc.. i did it this way to try and remove some of the hassle with designing levels that use realtime physics.

as it sits, the editor is actually pretty fun to tinker with. just look at the first post in this thread for the most up-to-date version. go ahead, don't be scared, it won't bite... yet

if you do try it, and you find bugs or have a suggestion, feel free to fill me in.

"Creativity is knowing how to hide your sources" - Einstein
jwurmz
21
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Joined: 6th Oct 2003
Location: Arizona, USA
Posted: 24th Nov 2004 10:20
here's an example of the editor running newton, pausing newton, changing object properties, and unpausing newton. http://www.geocities.com/sixurbanninjas/Archive/DarkBASIC/tldeditor.zip

wow, fraps produced a 349MB avi file (400x300 mind you) for a measley 1:51 of screen capture. i had to use other software to convert it and reduce the file size... to 1.69MB!!! granted, the viseo is poor at moments, but cmon. i also speeded the video up to 150% what the original was (1:51 to 1:14) to try and reduce the file size too - i didn't realize i had a song playing in the background, so you'll hear a chinpmunks verion of "home" by three days grace hehe

"Creativity is knowing how to hide your sources" - Einstein

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