it is the editor for an upcoming game i've got planned - "The Lone Danger". it will be a cat burglaring game where you use your intuition along with tools in your inventory to circumvent security and break into a buildings for whatever given item (like a painting from a museum, or $$ from a bank). i'm just posting progress as i go as sort of a "live tutorial" for other peeps that are learning DBPro, because i think it would have helped me in the beginning if i had something like this to look at. hope it helps someone.
the way it's turning out so far (the editor), it will be capable of different types of games. i've managed to implement newton game dynamics into the editor quite well so far - you can set up objects and activate newton to test how they will react with one another. there are many types of objects (rigid bodies) in newton to play with, and i plan on incorporating many (if not all) of them into my editor.
as of now (11-23-04) you can place objects, change their "newton type", and activate newton. you can pause the newton engine, readjust objects as you see fit (only translation and rotation right now), and unpause newton to continue testing...
all without having to save the level, open the game engine, load the level, test physics, close the game engine, etc., etc.. i did it this way to try and remove some of the hassle with designing levels that use realtime physics.
as it sits, the editor is actually pretty fun to tinker with. just look at the first post in this thread for the most up-to-date version. go ahead, don't be scared, it won't bite... yet
if you do try it, and you find bugs or have a suggestion, feel free to fill me in.
"Creativity is knowing how to hide your sources" - Einstein