just make your enemies the highest numbered objects in the game (say 10000+) then just do one check per bullet, say you have 32 bullets max active at any one time, do.....
for i=1 to 32
hit=object collision(bulletnumber,0)
if hit>10000
do_handling_of_enemys_hit()
endif
next i
easy enough, the less bullets airborn at once the better though, more checks make for slower code.
Mentor.
PC1: P4 3ghz, 1gig mem, 3x160gig hd`s, Radeon 9800pro w cooler (3rd gfx card), 6 way speakers.
PC2: AMD 2ghz, 512mb ram, FX5200 ultra, 16 bit SB.
Mini ATX cases suck.