Quote: "I am making a very odd HUD for my RPG that I think I should throw out there, I am goint to texture cubes with the works, "Options", "pause" and "exit", "
One of the coolest UI's I've ever seen did something like this. It was basically a cube which could only rotate on the Y axis. Each face of the cube had a different display or option. To change menus, you would spin the cube.
Now, I don't know how practical it is in the real world. But, hey, it really was the coolest thing I've seen.
One of the Macintosh program chooser menus does a related approach. The options are linked together like beads on an oval "necklace". It rotates clockwise or counterclockwise to present options or information. The active option/display always expands in size, maybe goes colored while the rest are B&W or something. Again, a really cool-looking interface. Practical? The users will be the judge...