Ok, here we go....
using 3ds max 5
photoshop 7
DBPro 5.7
3d format is a .3ds
3d file contains animation data
There are about 6 separate meshes in the .3ds file
each containing UV data which I've preserved during export
texture format is saved as a 256x256 windows 24bit .bmp
I've imported both .3ds and .bmp into the game file
here is the code
`@@@@@@@@@@@@@@@@@@@LOAD OBJECTS AND SCENERY@@@@@@@@@
`@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
make matrix 1, 100,100,100,100
update matrix 1
`DRAGON WING LOAD
load object "dragonwingtextured.3ds",1
loop object 1
set object light 1,1
position object 1, 50,10,20
load image "jet_256_texture.bmp",1
set object texture 1,1,1
The problem is that (while the game worked fine first) after writing this code, the game won't start. Even if I don't tell the program to texture the object with the bitmap.
I'm almost 100% positive there's something wrong with the way I'm trying to go about coding this. Did I do the right thing by uv mapping in 3ds max? should I use some other texture program? Please don't tell me I have to set UV coordinates by code in DBPro..
Thanks all...
Hack the GIBSON!!! Hahaha What a corny movie!! But it was the Shiznitobam Snip Snap Sack..What did I just say?