Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / If you want a laugh, try my 10 hours of planning/coding compo entry...

Author
Message
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 1st Nov 2004 16:31
Hi,

Well, here it is, unfinished but just about playable, and a bit weird...

http://games.lamptonworm.com/DBP/Projects/OWTF/downloads.html

Crank your volume up before playing.

This was very rushed and is half baked, as you'll see.. (towards the end I was fuelled by white lighting just to get something together). Anyway, in the archive you'll find all the source etc. needed to compile for yourself if you want to. The game isn't overly serious, but the idea might have potential

Probably more 'valuable' than the playing experience is the source, timer based animation, levels defined in side files (bit messy) and some use of types etc. for the enemy objects, timer based movement, speaking of which...

I *must* apologize to Andy Igoe for not listing him in the credits, that is an error - so I'd like to publically thank Andy for his timer based movement tutorial, code from which is used in this game. Andy, when I next get a change I'll update my site and the source.



Cheers.
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 2nd Nov 2004 00:18
Hi,

Has anyone managed to unzip and 'play' this? Just wondered because Rich isn't getting any movement from the mouse.. I got it ok on x2 machines here?

Cheers!
medwayman
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: uk
Posted: 2nd Nov 2004 04:17
The mouse worked for me on both my machines although the game crashed my desktop after about 10-15 seconds of play.

You’re not wrong when you say it’s a bit weird, but it’s also a bit good, especially when you consider the development time. I think the sounds and visuals work well to give the game a hellish atmosphere, and I particularly liked the fire effect as your character burns. Nice work

Specs if needed

Desktop: 650 duron – 64meg radeon 7200 – 386meg 133ram – win 98 – dx 9.0c

Laptop: P4 1.8 – 32meg radeon 7500 – 256ddr ram – xp pro – dx 9.0c

Currently re-writing the game and re-doing sprites for 800x600 (was 640x480). This game will get a release soon.
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 2nd Nov 2004 16:14
Hi,

Thanks for trying it out Custard

Cheers.
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 26th Nov 2004 07:33
it ran a bit too fast on my PC. Well, far too fast actually! not bad though.

1800+ XP - GeforceFX 5600 - 256MbDDR - 60Gb Hdd - XP Pro (SP2)
Lampton Worm
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 26th Nov 2004 07:40
Hi,

Thanks for trying It uses timer based movement/animation, but yeah its too bleeedin' quick, but thats the hardcore 80's style playability. Honest. Glad it worked though.

Seems funny looking back at this, sober(ish), lol.

Cheers,

Login to post a reply

Server time is: 2024-11-16 19:19:43
Your offset time is: 2024-11-16 19:19:43