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Newcomers DBPro Corner / Changing the sky colour

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aw2003
21
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Joined: 6th Jan 2003
Location:
Posted: 6th Jan 2003 15:24
Hi
I just got DB but have got stuck on the 9th tutorial- changing the sky colour. The online help system doesnt tell me anything so i was wondering if any of you guys knew how to do it
aw2003
21
Years of Service
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Joined: 6th Jan 2003
Location:
Posted: 6th Jan 2003 17:00
by the sky colour i mean the default colour when you create a matrix. It is always set to blue and i would like to know how to change it

Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 6th Jan 2003 20:25
Np. The sky you refer to is known as the backdrop. There are several commands related to coloring and texturing the backdrop. You can also scroll the backdrop. To change the color of the backdrop use this code. This will change it to magenta

backdrop on
color backdrop rgb(255,0,255)

If you forget one little thing i shall have you shaved sterilised and destroyed: Jeffrey Goines
aw2003
21
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Joined: 6th Jan 2003
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Posted: 7th Jan 2003 01:36
thanx mnemonix - that really helps
Aw2003

John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 7th Jan 2003 03:14
For any type of 3d Sky I suggest using a skysphere or a skybox.

Sorta off topic but the other day I was playing CS and I noticed de_dust uses a skybox I saw the seam

RPgamer

Current - RPG: Eternal Destiny : Help Wanted!
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Dont ask those questions! Read the help files lazy!
Mnemonix
21
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 7th Jan 2003 19:26
I agree. backdrops are adequate for beginners however if you want to attain a higher level of shine and quality in your game i suggest like rpggamer that you use a 3d sky
backdrops are static depending on which way the camera is facing. You will soon notice the limit of backdrop textures.

If you forget one little thing i shall have you shaved sterilised and destroyed: Jeffrey Goines
The Darthster
22
Years of Service
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Joined: 25th Sep 2002
Location: United Kingdom
Posted: 8th Jan 2003 00:45
I thought all the half life/cs maps used skyboxes, to close the bsp level. They're just coded so you don't notice. In spectator mode there's no clipping, so you might be able to move out of the skybox.
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 8th Jan 2003 02:58
I dunno. Ive never tried. Usually first person checking for hackers

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!

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