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DarkBASIC Discussion / how much can darkbasic handle

Author
Message
Element Designs
20
Years of Service
User Offline
Joined: 5th Nov 2004
Location: Upstate, New York
Posted: 6th Nov 2004 00:55
Ok is Darkbasic the right choice for my team???. how much can its engine handle?. i need to know this before i go building a game then finding out the engine suxs.


Help me

Element designs team
blanky
20
Years of Service
User Offline
Joined: 3rd Aug 2004
Location: ./
Posted: 6th Nov 2004 03:13
Download the trial, idiot!

[img src=http://blanky.pt-web.net/ddd.gif] >::p
Element Designs
20
Years of Service
User Offline
Joined: 5th Nov 2004
Location: Upstate, New York
Posted: 7th Nov 2004 03:23
I already own it...But i dont wanna work on anything with 2500 polys per model if it cant hadle it yet

Element designs team
Element Designs
20
Years of Service
User Offline
Joined: 5th Nov 2004
Location: Upstate, New York
Posted: 10th Nov 2004 00:32
ok this community suxs and so does darkbasic good luck with this all

Element designs team
Richard Davey
Retired Moderator
23
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 10th Nov 2004 00:55
Well, that was hardly a constructive comment Blanky - but in essence he's sort of right. The trial will show you if it can cope with your "high poly" models or not.

"I am not young enough to know everything."
- Oscar Wilde

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