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21
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Joined: 17th Jan 2004
Location:
Posted: 6th Nov 2004 11:23
Is it possible to create an object outside of pt (like an .x file) wih various heights, and run the program with you being ontop of the various heights, not the tallest part of the object?
Like if you had land like this

____/\___
could you just load the program that says if its colliding on y then it goes up 1(keep it floating)?

And what modeling programs keep the space free? I tried using deled for one, but that didn't work, do i need the objects to be seperat(limbs) or can i go with them all connected?
Ali M Oldboy
20
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 6th Nov 2004 16:40
Yup!

www.matedit.com

Download the .EXE, and then create a matrix, save it, convert it with the MatEdit MDF converter (Find it in the MatEdit Folder) then find also in the MatEdit folder, LoadMatrix.dba.

Copy them, and place them both into your project folder, and paste in this code into DBC or DBPro

Sync On
Sync Rate 40
Hide Mouse

#include "LoadMatrix.dba"

and load your matrix...


Or follow this tutorial:

http://developer.thegamecreators.com/?f=t02/bm_tutorial_index

It will tell you more...

- ALI -


- nukesoft is back! -
Ali M Oldboy
20
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 6th Nov 2004 16:41
Oh and then place your object of a certain height of the matrix!

- ALI -


- nukesoft is back! -
alpha numeric characters
21
Years of Service
User Offline
Joined: 17th Jan 2004
Location:
Posted: 9th Nov 2004 03:31
okay thanks
Ali M Oldboy
20
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 17th Nov 2004 01:06
S'okay mate!

Ask me anytime if you get stuck,
I'm on msn messenger, just ask me then!

-ALI-

N U K E S O F T :: DANGER! EXPLOSIVE GAMES :: [href]http://www.geocities.com/nukesoft0[img]

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