k Raven... thx...
i'm primarily using one of Matt's bumpmapping shaders... the code doesn't look very extensive, but i found that an attempt to use it on more than 3 objects got me in a lil trouble (i didn't see the shader effect on the object, it was all black)...
... though this may have been due to a coding error on my part, either in the DB code or in setting up the textures in the .fx file code.
since the implementation in DB defines the texture filename in the .fx code, i am making a different .fx for the same shader (normal map) for each object that has a diferent texture applied to it, then linking the objects together to for a single assembly
bow on encounter with a WWII uboat at 200 meters
in short, i wind up with several effects (set object effect() ), which are variations (primarily textures are the only difference) of the same shader (normal map).
anyway, i'll play with it again... and, thanks again for your insights on this.
--Mike