This morning [Edit: I say "this morning" 'cos it's 8:50 AM, here], I tried to put a small ghosted matrix in a box to simulate some water in a tank. Quite easy: water effect with matrices is a common thread in the forums.
But then, I've tried to move and turn the box around and I realised that there was no "rotate matrix" command (or equivalent). I understand that rotations on the X or Z axis could be difficult (the "get matrix height" maths would be tricky, I guess), but there's not even a "Yrotate matrix" command.
Did I miss anything, or should I resign to build my own "matrix-like-mesh" with memblocks ?
Ideas: memories of things which did not occur yet...