i think that the logo is fine... although i'm sure that alternatives might look just as good (the clip was very well done, topped off by the innovative sound and music track).
thanks for keeping us updated with the new preview shots...
questions... (the inevitable questions

)
1- assuming that these are in game shots from a level, the levels have been run through the lightmapper (i'm assuming they have)... if so, there seems to be a lot of shadowing missing, the last shot, lower right... those stairs look like they should be casting shadows on the ground from the lights above...
same for the second shot, top row middle... those boxes and the bars should be casting a shadow on the surrounding surfaces, shouldn't they...
the ingame video previews showed a lot more shadow effects in them than the latest shots.
2- it looks like only one object was taking advantage of the bumpmapping effect (the wall section in the first and second shots with the detailing insert)... am i correct as far as that goes, and if so... is there a limit to the amount of geometry per level that can accept the effects.
i ask because there appears to be a few places where bumpmapping could've enhanced the appearance of the level dramatically but wasn't applied (the ceiling, walls and floor in shot 5, lower row center).
3- there is an obvious light leak on the wall in the second shot ( top row middle) looks like it's coming from the lighting behind the wall with the glass windows... nothing earth shattering, just noticeable and worth mentioning.
now i know that these are shots of examples of what is still a work in progress, so i hope that you will take them as such...
--Mike