Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Bio Fox
19
Years of Service
User Offline
Joined: 11th Nov 2004
Location: The BioFox Bunker
Posted: 12th Nov 2004 05:57
I am trying to make a 2D game. Either a graphic text adventure or a scrolling adventure would be great. Can I have help setting it up?

This is what I have so far for code:
Ali M Oldboy
19
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 13th Nov 2004 03:46
Pretty lame source...Or doesn't work...

But I can help you; for graphical text, go to this website:

[href]www.flamingtext.com[/href]

It would be very nice to see a
adventure/action game, like zelda, Hey! Make
a remake of zelda, or make up your own zelda!

-ALI-

P.S. That would be cool

N U K E S O F T :: EXPLOSIVE GAMES ::
Bio Fox
19
Years of Service
User Offline
Joined: 11th Nov 2004
Location: The BioFox Bunker
Posted: 14th Nov 2004 05:39 Edited at: 26th Nov 2004 22:53
Thanks
Dodo
20
Years of Service
User Offline
Joined: 8th Aug 2004
Location: eating lunch
Posted: 14th Nov 2004 19:54
well, you wold need to use sprites so I would recommend searching the codebase for sprites and also reading the sprites section in the help file.

You would set up your 2D game as if it was a 3D game, so all the usual stuff would be required, e.g. sync on, sync rate 30, etc.

Part of solving the problem is actually noticing that the problem is there in the first place

Mentor
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 14th Nov 2004 22:55


a simple snippet that shows a screen of text with a box in the middle that you can steer with the cursor keys, try playing about with it (after saving a copy) and you will see what it does.

Mentor.

PC1: P4 3ghz, 1gig mem, 3x160gig hd`s, Radeon 9800pro w cooler (3rd gfx card), 6 way speakers.
PC2: AMD 2ghz, 512mb ram, FX5200 ultra, 16 bit SB.
Mini ATX cases suck.
Bio Fox
19
Years of Service
User Offline
Joined: 11th Nov 2004
Location: The BioFox Bunker
Posted: 15th Nov 2004 08:20
Thanks. I have a text adventure coming out soon called Super Squid Squad. Right now with the 2D game i am having trouble creating a world that has acres (like the first Zelda game). Any suggestions?
Bio Fox
19
Years of Service
User Offline
Joined: 11th Nov 2004
Location: The BioFox Bunker
Posted: 20th Nov 2004 09:12
I have started my 2D game Super Squid Squad 2: 2D Adventure. So far i have been able to make a sprite that can move while not going up or down but just left and right. How can I make the background scroll and make enemies move automaticly?

This is my code:

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-09-23 05:26:03
Your offset time is: 2024-09-23 05:26:03