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DarkBASIC Discussion / better graphics

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steve c
21
Years of Service
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Joined: 30th Jan 2004
Location: united kingdom
Posted: 13th Nov 2004 00:19
i have no idea how to make better graphics in my game and it is really annoying me because u can see the lines through the floor and walls of the level i made and ime not sure if better graphics will make it so they are not visible but it is worth a try and i would like to know anyway and i would like to know how to stop the lines thing hapening

current projects
codename : tasgarad
Ali M Oldboy
20
Years of Service
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Joined: 6th Nov 2004
Location: England, UK
Posted: 13th Nov 2004 03:32
Have you textured your objects?

Or use 3D Canvas Pro, very good 3D designer!

-ALI-

N U K E S O F T :: EXPLOSIVE GAMES ::
steve c
21
Years of Service
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Joined: 30th Jan 2004
Location: united kingdom
Posted: 14th Nov 2004 22:20
i made it in cshop so all of it is textured

current projects
codename : tasgarad
FROGGIE!
21
Years of Service
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Joined: 4th Oct 2003
Location: in front of my computer
Posted: 14th Nov 2004 23:38
what you mean by 'lines'(a pic would be good too).

I should have changed my signature when asked
steve c
21
Years of Service
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Joined: 30th Jan 2004
Location: united kingdom
Posted: 19th Nov 2004 03:20
i cant put any images on cause i dont have a website..ahhh can u attach them in the attachment box or does that have to be from a web aswell..ah no i will attach some pics in word there u go

current projects
codename : tasgarad

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Underworld 1020
21
Years of Service
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Joined: 2nd Mar 2004
Location: NY, USA
Posted: 19th Nov 2004 06:41 Edited at: 19th Nov 2004 06:42
www.photobucket.com - It's free!

See Ya!
Zone Chicken
21
Years of Service
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Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 19th Nov 2004 10:03 Edited at: 19th Nov 2004 10:10
Your probably modeling the level bad, when you model your floor and walls make sure that none of the faces overlap if your wall is intersecting down to the bottom vertex's of your floor model through the top vertex's your outside face will try to display both textures, one for the wall and the other for the side of the floor. You should just have to clean up your model in cs making sure that none of your objects are intersecting each other. If im thinking about the same thing your trying to explain.

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