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Newcomers DBPro Corner / sniper rifle zooming?

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Feugsy
20
Years of Service
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Joined: 1st Nov 2004
Location: Australia
Posted: 13th Nov 2004 12:10
i am just wondering if there is a good way to make a sniper view. would you just move the camera foward and draw crosshairs etc or is there a different mehtod? i am just wondering becasue i am makng a fps. its gunna be set in the snow, the tropics, and a whole range of landscapes. watch out for it when its done.

cheers if anyone can help me

"its about the man beside you. thats all it is" black hawk down
Cookyzue
21
Years of Service
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Joined: 12th Oct 2003
Location: Who Cares?!
Posted: 13th Nov 2004 12:12
check out this thread, it might help you http://forum.thegamecreators.com/?m=forum_view&t=18308&b=10


Feugsy
20
Years of Service
User Offline
Joined: 1st Nov 2004
Location: Australia
Posted: 13th Nov 2004 12:13
thanx

"its about the man beside you. thats all it is" black hawk down
Mentor
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 13th Nov 2004 20:19 Edited at: 14th Nov 2004 05:13
FOV is the way to go for zoom, works a treat, I use about 15 degrees (works with db classic enhanced and pro), heres an example, press space to zoom/unzoom, notice how the veiw moves past faster when you are zoomed in, change the value of zoommax at the start of the code to get more/less zoom.



Mentor.

ps: to move the camera could cause problems too, if you where trying to shoot a monster that was partialy obscured by a nearby wall and you moved the camera then it could end up in a position past the wall and the monster would be in full veiw rather than partialy hidden, spoiling the effect.

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Feugsy
20
Years of Service
User Offline
Joined: 1st Nov 2004
Location: Australia
Posted: 3rd Dec 2004 16:53
hey heres a fov thing i found that might help clarify things up

u should set ur fov below 1 and above somehting like 0.3 or sumthing liek aht for perfect zooming

cheers

darkhorsegames.tk coming soon

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