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2D All the way! / 2d sonic game

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Murder of ravens
21
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Joined: 17th Jul 2004
Location:
Posted: 14th Nov 2004 19:56
Hey are there any tutorials you can suggest to help me build a 2d sonic game, insidently i have 10mbs of sprites if anyone needs anything.
DBAlex
21
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Joined: 4th Oct 2004
Location: United Kingdom
Posted: 14th Nov 2004 20:17
Well, I would start by making a platform engine. There may be some engines on this forum, just try the search function.

Dark Basic Roxxs (when i dont get error... )
Zero #43
22
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Joined: 5th May 2004
Location: ** in your head **
Posted: 17th Nov 2004 06:25
here is code for ground and a sky

Zero #43
X_MEN
22
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Joined: 14th Sep 2003
Location:
Posted: 18th Nov 2004 10:37
what kind of sprites are they any good?

You can do it if you try
dj chainz
21
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Joined: 25th Sep 2004
Location: England
Posted: 18th Nov 2004 15:41
@zero#43 - That code is not very long or complex... It's just two boxes in different colours, being honest that doesn't make a good sky. If ur working in dbpro, figure out the box command and how to define two colours and make a gradient inside the box, e.g. have the sky a lighter blue at the base than at the top.

@Murder of Ravens - There was a very good platform engine in the Underwaredesign.com darkbasic source code page, even though it only uses boxes. I'd reccomend that as your start.

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
Van B
Moderator
23
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Nov 2004 19:10 Edited at: 18th Nov 2004 19:15
A level editor is a good start, and some test level pieces. The collision detection can be tricky when dealing with weirdly shaped pieces, but a simple ground height arrays tends to work and is real fast. It's sorta like pixel perfect collision but more stable and faster. You'd have a row of heights for each piece of level, then you simply check these heights with the player.

Could you post some screenies of your sprite work, if you have any sprites you have drawn yourself that would suit a Zelda style 2D RPG, then I could really use them. Working on a Pokemon rip off RPG with my son and little brother, I'm sure you can imagine what crazy ideas an 8 and 10 year old will have . I'm thinking one or two enemy sprites if you have them.


Van-B


It's c**p being the only coder in the village.
Murder of ravens
21
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Joined: 17th Jul 2004
Location:
Posted: 18th Nov 2004 23:31
@Van b and xman: Forget what i said about the sprites, i have a much larger collection now. You can look yourself on this site: http://rcz.saphiria.net/ myuch better then what i used to have.

@dj chainz: thanks ill take a look
Shadow Runna X
21
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Joined: 12th Jul 2004
Location: Greater London - East
Posted: 19th Nov 2004 21:11
Can you speak German? If so, I have exactly what you're looking for, with sprites included. Interested? Nein?
Tapewormz
23
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 25th Nov 2004 19:52
Quote: "here is code for ground and a sky"


Man...That was priceless. HAHAHAAHAHA!

Murder of ravens
21
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Joined: 17th Jul 2004
Location:
Posted: 27th Nov 2004 20:58
Ive been reading some of the other 2d posts and im gonna put this project on hold.

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