Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / New WW2 shot

Author
Message
Richard Davey
Retired Moderator
21
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 22nd Nov 2004 02:51
Hi all,

Another build of FPSC was made today so I took a new screen shot of an internal WW2 level. As you can see, even a small amount of furniture can make quite a difference to the scene. There are still some minor issues (mostly with floor texture alignment and light mapping) but it's coming on well.

http://www.fpscreator.com/shots.php?t=10

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 22nd Nov 2004 03:14
Nice.

The candle is acutally a light source.
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 22nd Nov 2004 03:57
Now THAT's what I call a level! Well done Look great.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Red Ocktober
20
Years of Service
User Offline
Joined: 6th Dec 2003
Location:
Posted: 22nd Nov 2004 03:58 Edited at: 22nd Nov 2004 04:01
ok, now that's kinda nice...

good looking, detailed textures... nice glass window... nice furniture... believable shadowing...


as for the candle being a light source... it doesn't seem to be much of a factor... as far as i can see, the light from the candle flame (i'm guessing that's what you meant as being a light source, and not the candle itself) isn't affecting anything but the candle...

the dominant lighting seems to be coming from above, from the ceiling area, and slightly towards the door...

overall, nice... it's getting there.

thx for the pics... keep em comin'...

--Mike
Richard Davey
Retired Moderator
21
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 22nd Nov 2004 07:33
The candle isn't the light source, if I had moved the shot up a little bit you would have seen a single overhead light in the ceiling which is the one responsible for the shadow casting (as Red correctly speculated). However there is no reason why you couldn't position a light source around the tip of the candle, the problem I think is that because the candle isn't currently animated you wouldn't get that "flickering" effect like in Thief, etc, but it might be nice to try regardless - all of these sorts of things you can play around with for yourself in the final package.

"I am not young enough to know everything."
- Oscar Wilde
Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 23rd Nov 2004 04:59
Whoa. It really looks like there's light coming off that candle! Is that just faked with the texture?
Shadow Robert
21
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 23rd Nov 2004 06:32
That is one hell of a Quality jump.. Lighting is much better in that scene, a few tweaks to compensate for the outside (raining/dull) look; definately would really look awesome.

Lightmaps are bad in the sense that you cannot make a scene come to life; however good in the way it doesn't matter how many you put in a scene as it only slows down compliation time for the RAD. So don't be affraid to use a few to get given effects.

Remember there would be light comming in from outside too, it is often forgot about this; even when the sky is dark.. so you'd get a subtle grey/blue ambient. You then accentuate it using the internal lights.

But again a damn huge improvement from the other shots (and the MP40 gives it a nice breath of authenticity )


Richard Davey
Retired Moderator
21
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Nov 2004 16:17
Quote: "Whoa. It really looks like there's light coming off that candle! Is that just faked with the texture?"


It's just a very good texture.

Going to try the new test build now.

"I am not young enough to know everything."
- Oscar Wilde
granada
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 23rd Nov 2004 17:21
Lucky man

dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
http://www.granadagames.com/
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 23rd Nov 2004 20:37
The weapons are definately looking better now that they're lower down on the screen, with the exception of what looks like a Colt M16 (or possibly even M4), that is still a little too high IMHO.


"Computers are useless - They can only give you answers."
Lukas W
20
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 23rd Nov 2004 21:29 Edited at: 23rd Nov 2004 21:30
does fps creator use darkbasic pro as its engine?
so then it is possible to make such awesome things in it


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
SeaScape
19
Years of Service
User Offline
Joined: 2nd Sep 2004
Location: The Centennial State
Posted: 23rd Nov 2004 22:48
WOW! Looks great, Richard! This is becoming quite interesting...

Chris K
20
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 24th Nov 2004 03:27
@ Spanky Gutzler

You can make games that look way better than that in DBPro. Well I say 'you'...
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Nov 2004 15:50
Quote: "Well I say 'you'... "


You mean me

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Ali M Oldboy
19
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 24th Nov 2004 16:24
#4737 Carling Sir - IM THE DADDY 'ROUND HERE! WHERE'S YOUR EFFENING TOOL, WHAT EFFENING TOOL? DON'T GO IN THE GREENHOUSE! GREENHOUSE! GREENHOUSE!#

(A Strip From Little Britain)

Ali @ Nukesoft

N U K E S O F T :: Explosive Games :: http://www.geocities.com/nukesoft0
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Nov 2004 16:59
There's humour and then there's just stupidity.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
niftypuss
19
Years of Service
User Offline
Joined: 23rd Nov 2004
Location:
Posted: 25th Nov 2004 06:41
Still prefer the Sci-Fi section. The WW2 stuff is easy to copy... Sci-Fi takes some thought!

Lukas W
20
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 25th Nov 2004 22:19
Quote: "You can make games that look way better than that in DBPro. Well I say 'you'... "

I take that as a complimant


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk

Login to post a reply

Server time is: 2024-03-28 22:05:34
Your offset time is: 2024-03-28 22:05:34