What is the best way to go about simple collision with irregular shaped objects? I am not doing any sliding collision or anything fancy, I simply want to be able to pick up collision and tell the program to do something. I thought about using collision boxes, but have never worked with them before, and am unsure how to use them. For example, when you create a collision box around an object, will it be locked to that object, so when the object moves, the collision box stayes around it? Once again, I am not tying to do anything fancy, I am simply trying to find a way to pick up collision against irregular shaped objects. AND I DO NOT HAVE THE MONEY TO BUY NUCLEAR GLORY'S COLLISION DLL SO PLEASE DON'T RECOMMEND IT!
One example for the collision I will be trying, is to check for collision between a soldier model, and something els, so that I can make the soldier model dissapear, what would be the best method of collision to use on that soldier?
Guns arnt the problem, people are the problem, shoot all the people and guns arnt a problem anymore.