Yea, really I don't see anything wrong with the in game shot, except for the sphere mapping texture, and I think this mostly has to do with lighting, and distance, this kind of stuff. Also, remember if your using some special rendering stuff in 3dsmax this won't be available in dbpro, unless you have a shader made to handle it and load the shader in dbpro.
Hope this helps.. but yea, look into mip mapping, and using dds textures.
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