you just need the project folder and your media inside it, if your code loads something from
load object "c:models sent to mefredsmedia3dcreaturessquidgersquidger.x",1
then that isn`t in your project folder and so it won`t be found unless the target machine has the folder c:models sent to mefredsmedia3dcreaturessquidger with the model squidger.x inside it, to solve this, place your (in this case) squidger.x model in the projects folder and alter the line to read
load object "squidger.x",1
you don`t need the full path since your code uses the project folder by default.
you also need to check that the target machine has DX9.0c and 3D acceleration, or you get a "unable to initialise blah blah" type system error, hope thats some help.
Mentor.
PC1: P4 3ghz, 1gig mem, 3x160gig hd`s, Radeon 9800pro w cooler (3rd gfx card), 6 way speakers.
PC2: AMD 2ghz, 512mb ram, FX5200 ultra, 16 bit SB.
Mini ATX cases suck.