Quote: ".csm has multitexturing and .x doesn't "
DirectX XOF v9 has:
Mesh:
Vertex (FVF)
Indicies
Animation:
Matrix
Skeletal
Keyframe Templates
Texture:
Matrial Scripting (Uses DirectX FixxedFunction Blending)
Surface Integration (Linking and Internal)
Shader Integration (Linking and Internal)
DirectX .X format is possible the most versitile format available to use current, just as DirectX Direct Surface .DDS is the more versitile image format.
The Format itself supports one hell of alot of things.. much more than .CSM is ever likely too. Possibly the more important fact here though, is 'why doesn't DarkBASIC Professional support the full format features?'
As it stands DBP, Only Supports
Vertices (FVF) Mesh
Skeletal & Template Animation
Surface Linking
which is a pure fraction of what it can do..