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Geek Culture / maps in DBpro

Author
Message
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 28th Nov 2004 02:29
What format do you prefer?, direct x files, bsp files or csm. all can be used, but what is the best. IYHO.
Thx
Aone

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Neofish
20
Years of Service
User Offline
Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 28th Nov 2004 02:57
My own format Currently it is .ft1


:: WinXP Pro SP 1 : 2.8 GHz Celeron : 512 MB DIMM RAM : 64 MB Radeon IGP 345M : 40 GB HDD ::
Eric T
21
Years of Service
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 28th Nov 2004 03:01
Well sure as hell not BSP...

*Me starts having vietnam like war flashbacks depicting the battles between him and BSP, which just ended with me pulling away*

I'd go with .x right now.

You know who I pray to? Joe Pesci. He looks like a guy who can get things done. Joe Pesci doesn't **** around. In fact, Joe Pesci came through on a couple of things that god was having trouble with.
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 28th Nov 2004 03:37
anyone eles have some input, I could use the help right now.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Chris K
20
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 28th Nov 2004 03:38
.x
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 28th Nov 2004 03:41
so far X marks the []

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Mx5 kris
19
Years of Service
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Joined: 9th Oct 2004
Location:
Posted: 28th Nov 2004 03:48
Quote: "so far X marks the []"

Geeze....we....are...NERDS!! WHY!!!*goes, for no reason, to kerry's house with some grenades, and show him how it must have felt to all the nutruel people he killed.*

I am a person with the intelligence of a google bot.
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 28th Nov 2004 03:53
OK i'm lost mx5 kris, what has your post got to do with my Q?

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Mx5 kris
19
Years of Service
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Joined: 9th Oct 2004
Location:
Posted: 28th Nov 2004 04:33
nothing, but your statement makes me feel like a nerd. My own format .1fart

I am a person with the intelligence of a google bot.
PiratSS
21
Years of Service
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Joined: 18th Oct 2002
Location:
Posted: 28th Nov 2004 04:42
my own format .ASS(ANTIDISESTABLISHMENTARIANISM of SESTETTES and SHEETROCK)
Neofish
20
Years of Service
User Offline
Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 28th Nov 2004 06:33
Lol. While I was serious...


:: WinXP Pro SP 1 : 2.8 GHz Celeron : 512 MB DIMM RAM : 64 MB Radeon IGP 345M : 40 GB HDD ::
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 28th Nov 2004 06:45
I would go with .csm but, .bsp and .x work as well. Though there is no entity support for .bsp

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Nov 2004 00:43
.bmp

heightmaps

"eureka" - Archimedes
IanG
19
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 29th Nov 2004 01:19
i tend to use either .y or .z although .x is a firm favourite

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Ilya
21
Years of Service
User Offline
Joined: 10th Aug 2003
Location:
Posted: 29th Nov 2004 01:24
Lots of heightmaps and texturemaps(12) can make a complex level...

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"


Quote: "We shouldn't sacrifice the truth to preserve "balance"."
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 29th Nov 2004 02:12
I personally prefer terrain heightmaps, I've never made a game that uses scenery geometry Although I'd probably use .x because NG and Newton would work for physics.

Quote: "Geeze....we....are...NERDS!! WHY!!!*goes, for no reason, to kerry's house with some grenades, and show him how it must have felt to all the nutruel people he killed.*"


What the? Grow up

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 29th Nov 2004 10:47
.X still looks like the top dog, thanks to all of you for your help.
Keep posting.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 29th Nov 2004 11:30
.csm has multitexturing and .x doesn't

MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 29th Nov 2004 13:24
.x merely because Truespace can export nicely with all the materials needed on it.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Nov 2004 14:09
Quote: ".csm has multitexturing and .x doesn't "


DirectX XOF v9 has:

Mesh:
Vertex (FVF)
Indicies
Animation:
Matrix
Skeletal
Keyframe Templates
Texture:
Matrial Scripting (Uses DirectX FixxedFunction Blending)
Surface Integration (Linking and Internal)
Shader Integration (Linking and Internal)

DirectX .X format is possible the most versitile format available to use current, just as DirectX Direct Surface .DDS is the more versitile image format.

The Format itself supports one hell of alot of things.. much more than .CSM is ever likely too. Possibly the more important fact here though, is 'why doesn't DarkBASIC Professional support the full format features?'

As it stands DBP, Only Supports

Vertices (FVF) Mesh
Skeletal & Template Animation
Surface Linking

which is a pure fraction of what it can do..


Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 29th Nov 2004 14:13
OK OK I should have said. In DBP at it's present state .csm has multitexturing and .x doesn't. Though .dbo does. You can make a .x level and lightmap it with gile[s].

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