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Newcomers DBPro Corner / Models and animation

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Pyro_guy
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location: England
Posted: 1st Dec 2004 21:10
Currently I use DarkbasicPro and Milkshape 3d

According to this thread http://forum.thegamecreators.com/?m=forum_view&t=43468&b=7 and my own experience, 3DS format models seem to be more trouble than they are worth.

So my questions) are:
1) Can I export my bone based animations into .x format and use them in DB?
2) When using 3d animations in DB, can I attatch another object (eg, a sword) to a specific part of the model (eg, hand ) so that when the hand is moved, the sword object will also move?

Screw the rules...what can i blow up?
computer
20
Years of Service
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Joined: 5th Oct 2004
Location:
Posted: 2nd Dec 2004 04:56
Yeah, but I couldn't tell you how to do it! I've read someone can get static .X models made in Milkshape into DB.. but it having trouble with animating.

good luck.

Yes there will be coding problems.
Sparda
20
Years of Service
User Offline
Joined: 13th Jan 2004
Location: Pacifica
Posted: 3rd Dec 2004 12:23
Yes and yes. I've never had any problems with bone animations (using 3D Canvas Pro) and there are commands to weld objects together. Glue Object to Limb comes to mind, but I know there are others. Finally, I would steer clear of .3ds, could never get those to work in dbpro.


Pyro_guy
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location: England
Posted: 4th Dec 2004 05:53
Thanks guys, I'll give it a go then

Screw the rules...what can i blow up?
Pyro_guy
21
Years of Service
User Offline
Joined: 10th Oct 2003
Location: England
Posted: 6th Dec 2004 00:45
Oh, also, how is DBpro for .mdl support?

Screw the rules...what can i blow up?

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