hmm, had the same problem, i created a water plane in 3dsmax and animated the wavey and rippling fx, after exporting the object with the animations into both .3ds and .x formats and loading them into dark basic, none of them moved when i animated it, i guess animation in dark basic refers to individual object movement rather than object vertices/faces ect movements. I think dark basic pro can do it though! I gues viewing your animated object on a 3d explorations program would have the same effect.
your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX